Tag: Unwritten

  • Mysterium 2023

    Mysterium 2023

    The XXIV Mysterium was held in Spokane, WA on June 30–July 2, with the panels and presentations streamed to both Twitch and YouTube.

    Belford wrote a summary in his blog, commenting on Cyan’s announcements.


    Friday started at 11:00 KIT with the Opening Announcements with a few words and reminders from the convention chairs.

    At the 12:00 panel D’ni Linguistic Fellowship, Christopher “Kh’reestrefah” Gilson discussed word formation in the D’ni language, first showing how words in D’ni can be used to form other words, then looking at known D’ni words to discover patterns that point to historical rules that have not been explained before.

    At the 15:00 panel Uru World-building, Patrick “Doobes” Dulebohn gave a demonstration of Blender for Korman, the free plugin currently used to create Ages for MOULa and CC. He also briefly showed the use of ZLZ Age Importer, to get Cyan Ages converted to blends.

    At the 16:00 panel Art of Shoomlah, Claire “Shoom’lah” Hummel showed a retrospective of her Myst art over the years, and how the games have impacted her career as an art director and concept artist in the games industry (including hiding a Riven easter egg in Half-Life: Alyx). She runs a “real places that look like Myst” blog.

    At the 17:00 panel The Cavern Today Podcast, Dalken Starbyne, Esto Centura, Maurus and Sh’aeri held a live episode right at Mysterium, discussing the convention, D’ni, Cyan, and did a brief audience Q&A. The Cavern Today podcast has been bringing listeners news from the Myst fan community since 2005.

    At the 18:00 event Moving the Slider (not streamed), Rayne and m13 challenged the attendees at a group game, working together to solve puzzles, find clues, and trying to figure out what in the world the Thing is for.

    At the 19:00 panel Unwritten Character Creation Workshop, Faroguy, Eleri Hamilton, Vee Hamilton and Thomas “Curator” Steele announced the Modern D’ni expansion for Unwritten, and gave tips on how to plan a good character for the game.

    Later, Curator and Eleri hosted two parallel Unwritten sessions.


    Saturday started at 9:30 KIT with a few words from the convention staff, then the attendees headed over to Cyan HQ. At 11:00 Jeff Lanctot gave a brief welcome talk and order of events.

    At the 11:15 Cyan State of the Union, Hannah Gamiel and Eric Anderson discussed the recently released Myst (VR) and Firmament, and gave some updates about the Riven remake; notably, there will be some changes giving more lore details.

    Currently all resources are focused on Riven; future projects will likely be smaller, a bit more experimental, and possibly more related to the Myst universe. The presentation ended with a preview of the Riven remake, specifically the Boiler Island area!

    Starting at 12:15 the attendees were divided in three groups, alternating between lunch at the Squee Conservatory, a guided tour of the campus at DRC Headquarters, and an opportunity to meet some Cyan employees and guests at Gehn’s Temple.

    At 14:30 Mike “RIUM+” Ando showed off another one of his amazing creations: the Andotrope, a recreation of Gehn’s holographic imager from Riven. As RIUM+ put it, he “accidentally invented new technology while trying to make a videogame prop more screen-accurate”.

    At 15:10, at the Special Mystery Presentation, Phil Salvador from the the Video Game History Foundation announced they got permission to digitize a huge stack (about 100 hours of footage) of videotapes from Cyan’s vault, recorded in the Nineties, found by Philip Shane while he was collecting material for the Myst Documentary. They hope to finish digitizing the tapes and make them available by the end of this year.

    At 16:00 Rand Miller held a Keynote Q&A, discussing a few design choices for the Riven remake, and taking questions from the audience. Cyan is now focused on the remake. Richard Vander Wende has returned as creative leads, along with Rand Miller. The game logic is in place, but a lot is still needed for the visuals. They confirmed they will not use live-action video for the characters. No release date or platforms were announced, but they want to release it by the 30th anniversary (2027).

    The remake will expand a bit the lore, under the premise that they uncovered more archaelogical material from the New Mexico desert, and they will incorporate those discoveries into the new game. For the occasion, Rand showcased a metal plate with a relief of D’ni letters (possibly a gahrohev), originally used to cover the Fissure around the telescope.

    After Riven, they want to focus on smaller games, with more replay value, going back to the Myst universe.

    Wrapping up at 17:30, the crowd headed back to the hotel for the rest of the events.

    At 21:00 four parallel events started:

    Harley hosted the Gemedet Tournament, a game in which two players take turns placing pieces of their color in a three dimensional grid nine wide, nine long, and nine layers high. The objective is to complete an unbroken straight line of six pieces of the players color. Any direction the line of six can fit will count, including diagonals.

    Dan Binder hosted Name That Tune, a competition in which the attendees identified songs and tracks from the Myst games.

    Eleri and Curator hosted two more Unwritten sessions.


    After some announcements from the convention staff, Sunday started at 11:00 KIT with Cyan Games Completed Rapidly Live, a marathon of Myst games hosted by the Guild of Speedrunners, to show the differences and the development of its various iterations, in celebration of 30 years of Myst.

    At the 12:00 panel Uru Demake, Phil R showcased his ‘de-make’ of Uru, a recreation of some of the Ages in a very simple 2D pixel art engine called Bitsy; he discussed the process of translating puzzles from Uru into a minimalist style and redesigning some of the puzzles based on player feedback.

    After lunch, at the 15:00 panel Myst Documentary, filmmaker Philip Shane and team members Randy Woods, Joshua Reinstein, Katie Postma and Elana Bogdan gave an update about The Myst Documentary, highlighting how it will be structured and showing a few clips about the Miller family. Attendees were given an exclusive sneak peek.

    At 17:00 the Closing Ceremonies were held, wrapping up this year’s convention, running the prize drawing, showing the “Crafting With Watermelon” video, and announcing next year’s location: Montreal, Canada!


    Thanks and kudos to the Mysterium Committee, who did a great job at organising and managing the event.

    Looking forward to next year!

  • November 2022 All Guilds Meeting Summary

    November 2022 All Guilds Meeting Summary

    Here is the summary for the 151st All Guilds Meeting, along with the raw and cleansed chatlogs!

    Contents

    1. Mysterium
    2. Riven
    3. Town Hall
    4. OpenUru
    5. Events in the Cavern
    6. D’ni Language Classes
    7. R’Tayrtahn’s Story Nights
    8. Miscellanea

    Mysterium

    Mysterium 2023 will be held in Spokane, WA from June 30 to July 2. Earlier than usual, because Spokane will be busy with events in late July–early August, and hotels are booked solid for July and August. No details on the specific hotel are available yet, but prices will likely be higher than usual too.

    2023 marks the Myst franchise’s 30th anniversary, so the theme of next year’s Mysterium will be: “The Evolution of Myst”. The world and the franchise have evolved over the years, and the convention will showcase this evolution.

    Submissions also started opening. First is the T-shirt artwork: every year the community is invited to create the artwork, and a lot of cool directions could be taken with 2023’s theme. The deadline is January 7, 2023. As always, the creators of the winning designs will each receive a free T-shirt. And, similarly to the past couple of years, the shirt design will be added to the wardrobe in MOULa.

    Next are event submissions: projects you want to show off, deep dives into D’ni culture, awesome group activities, and more are all welcome. The deadline is April 29, 2023.

    The community Discord server has recently gone through some minor housekeeping. Most importantly, they have revised and clarified the rules: most of it was codifying what was already enforced, but please check out the #rules and #announcements channels when you have a chance. The server is also now verified, which means it got a custom (and easier to remember) invite link.

    The Mysterium prompt for November is “Fall” (not necessarily Autumn); the deadline is November 30. Winners of the “Spooky” prompt for October were Redwoodrroad, Calum Traveler, IwonK, Talashar and Delcolux.

    Riven

    On October 31 Cyan released a teaser video showcasing the Riven logo, confirming they are indeed working on a modern remake of Myst’s sequel. No release date has yet been revealed. For more details, check our dedicated post.

    Town Hall

    The Rei’schu expedition was held over the Discord. There are transcripts available on the story forums. In the next MOULa update, the first draft of these transcripts will be added to Eder Naybree, until their permanent resting place is ready.

    OpenUru

    The team of artists, programmers, and janitors were quite weary after last summer’s update, so they took things easy this time and combined the time of the third and fourth quarters. There are new Ages, new places to poke at, and fixes (including a possible fix to cull the lag in Eder Naybree on older machines).

    Contributions for the next release have been frozen, and testing has started on the Minkata shard. The more people testing the better, so please join if you can (details at the bottom of this section). Testing will continue until late November; if all is well, they will deliver the update to Cyan, to be tested on Staging for about two weeks, then deployed early–mid December.

    For the Descent shaft, a very preliminary set of areas are already being tested on the Minkata alpha test shard, but development has mostly been put on the back burner until more effort can be dedicated to it, probably some time in 2023.

    Rarified is committed to bringing the backlog of improvements to the game client from the Guild of Writers’ H’uru codebase (including the transition from PhysX 2 to PhysX 4) to MOULa. An early ‘draft’ of the new client on yet another Minkata shard may be released the first quarter of next year, to start the migration process.

    Backward compatibility came up. While the GoW codebase only supports current versions of Windows, Rarified is going to try to continue building MOULa clients to be as backward compatibile as possible; but there will be a time when Win 7 and older will not be able to run it.

    Editor’s note: it should be noted that Windows backward compatibility and a native client on macOS and Linux are conflicting objectives, and developing for the latter involves changes that may overall improve the client’s performance and security. Also, while users of older versions of Windows have been penalized only in recent years, macOS and especially Linux users always had to go through hoops to be in the Cavern.

    How to be a tester (click to expand)

    To be a tester, you will need to open an account on the Minkata prime shard; it is highly recommended to read the Tester’s Guide to understand what is expected. To test the cutting edge additions, you can sign up for the Minkata alpha shard.
    To report bugs, you can post on the OpenUru Discord server (channels #hood or #dev); on Discord you can ask to be added to the Testers role to be notified of testing requests, which sometimes need quick response in terms of hours, not days.

    Events in the Cavern

    Tehlrov K’hris announced an Unwritten campaign, “Read Between the Lights”, hosted by Zekh, with three players/characters:

    • Pritika Chatterjee, a well read teacher with an eye for solving mysteries, played by Ereshkigal;
    • Mikito “Mike” Takahashi, a curious nomadic encyclopedia with a heart, played by Tehlrov Kh’ris; and
    • Carmen Durand, an eclectic art school dropout, played by Belle.

    The first session will be held on November 19 at 12:00 KIT and will last about three hours. The campaign is expected to last 4–5 sessions, and will be streamed live on Tehlrov Kh’ris’ Twitch channel.

    The in-Cavern location will be a secret, but if you find them, please refrain from text or voice chat as they will need both to play the game.

    IwonK announced her Wonky Talk on Friday, November 18 at 15:00 KIT in the Guild of Cookies’ Hood, by the ahyoheek table. This month’s topic is spooky and horror games. If you have ideas for interesting games she could talk about (and draw), feel free to contact her.

    D’ni Language Classes

    R’Tayrtahn gave two updates, one for the D’ni Language Classes and one for the Story Nights.

    Visitors are asked to not post pellet points into the hood imager: one of his former students and a close friend, Yutiel Yoshi, who passed away in 2018, is listed there. He has refrained from posting pellets to maintain her name at the top, as a form of memorial.

    More about the D’ni Language Classes (click to expand)
    • Those who would like to attend the lessons should contact Rehn via PM or KImail (KI# 58324), or on Discord (r’Tayrtahn#1317).
    • The Guild of Instructors’ Hood will be open and public unless a class is in session. Daytime openings are currently on Monday, Wednesday, Thursday and Friday at 12:00, 13:00 or 14:00 KIT;
    • evening openings are on weekdays at 20:00, 21:00 or 22:00 KIT, depending on the student’s schedule.
    • Daytime availability is subject to change with little or no notice. Last-minute changes to class times are posted on the left-hand imager in the hood.

    R’Tayrtahn’s Story Nights

    Story Night Europe and Original Story Night are telling the story of the Fall as told in the book Myst: The Book of Ti’ana. This is a multi-part story that will last for about three more months.

    R’Tayrtahn is in the process of uploading the backlog of videos from previous sessions to his YouTube channel. Be careful if you PM r’Tay during the events, as messages will be visible in the videos 😉

    More about the Story Nights (click to expand)
    • Story Nights are held in Tsahno’s Hood every Saturday, gathering at the fountain at around 23:00 KIT, with the story starting at about 23:30 KIT.
    • For Story Nights – Europe, the gatherings are on Saturday starting at 13:30 KIT, with the story starting at about 14:00 KIT.
    • On All Guilds Meeting days, the event will begin at 14:00 KIT or 15 minutes after the meeting, whichever is later.
    • The stories are told using voice chat, so you will need to have your speakers, headphones or KI devices on. If you would like a reminder, please send r’Tayrtahn (KI# 58324) a KImail with your KI number included in the text, so that he can add you to his buddies list.
    • Last-minute changes to Story Night times are posted on the left-hand imager in the hood.

    Miscellanea

    In November, the Fan Ages Expeditions will look for Gary’s whereabouts in Iceworld by Denost, part of a larger Age that also includes Somewhere and Elsewhere, inhabited by the Jhibis and the Guardian. Then, they will begin the exploration of Elodea by Dulcamara.


    And that was it for this month. Please consider donating to keep the Cavern open!

    October ended with the CavFunding at 99% (CavCon 3) and the reserve at 519%, with no extra expenses. Population was at 46,130 (⇑374), with 1344 unique visits.

    The next All Guilds Meeting is planned for Saturday, December 3 (Leevobro 6) at 13:00 KIT.

    Until then!

  • News roundup #17

    • Actor and runner John Keston, who played Gehn in Riven, passed away on February 13, due to complications from Covid-19.
    • Cyan’s 2nd Annual Cake Contest started on February 28 and will end on March 7. This year’s theme is “the artifacts of Riven”: choose your favorite artifact (e.g. a maglev, Gehn’s inkwell, the Moiety dagger, etc.), craft a cake, upload a picture of your creation and tag it with #CyanCake2.
    • A Firmament project update released on February 17 went into details about the use of “greyboxing” in game development.
    • A Myst Documentary project update released on February 26 noted they are ready to start “principal photography”, as they call in Hollywood.
    • The 3rd Deep City Lecture, about the D’ni legal system, will be held on March 5 at 15:00 KIT, in the Guild of Archivists’ Hood (Twitch, Discord).
    • There was another great set of submissions for Mysterium’s Prompt topic “glass”, with two short stories from calumTraveler and Talashar and two drawings from KellyC and laughingpineapple.
    • For March, the Prompt is about stickers for the Mysterium Discord server. The plan is to have multiple winner this time. The same rules as the normal submissions apply, so feel free to publicly discuss works in progress. Stickers can either be static or animated.
  • Mysterium 2021

    Mysterium 2021

    Like last year, the XXII Mysterium was held entirely online, on July 16–18, with the panels and presentations streamed to both Twitch and YouTube.


    Friday started at 18:00 KIT with Rand Miller playing through Myst and giving some insights in the design process. One highlight was the medallion on the planetarium door.

    At 19:00, it was time for the discussion rooms, this year held on the Mysterium Discord server, and for the marker missions in MOULa. You can still get them by PMing Mir-o-Bot (#32319) or MinBot (#9292763) the command “sendme 10800192” for the Red markers or “sendme 10801032” for the Blue ones. While you’re there, make sure to grab the Mysterium shirt in your Relto wardrobe, it won’t be available afterward!


    Saturday started at 8:30 KIT with a message from the Committee, giving some info on the organisation of this year’s convention.

    The first panel was at 9:00, with some members of the Myst IV: Revelation team: Meinert Hansen (Art Director/Sr. Concept Artist), Brian Wrench (Actor – Sirrus) and Geneviève Lord (Producer), discussing how Myst IV evolved in its looks, styles and immersive design.

    At 11:00 it was time for the Myst State of the Union panel, with Eric A. Anderson (Creative Director) and Hannah Gamiel (Development Director) presenting Cyan’s newly re-imagined version of Myst before its release for PC/VR and Mac.

    At 12:30 the Cyan Dev Team Q&A panel, with Abner Coimbre, Brandon Collins, Hannah Gamiel, Karl Johnson and Josh Van Veldhuizen discussing what it means to be a developer at Cyan and how they adapted to working from home.

    At 13:30 the Cyan Art Team Q&A panel, with Eric Anderson, Blake Bjerke, Jeremiah Castro, Autumn Palfenier and Derrick Robinson talking about how the look of a game is established and what inspiration they draw from in designing worlds.

    At 15:00 Vincent Weaver presented his Apple II Myst Demake, talking about the challenges involved with getting a fully playable version of Myst working on an 8-bit system from the 1970s, fitting on a reasonable number of floppy disks. To learn more (or try it yourself!), see Vince’s website.

    At 16:00 Chuck Carter (original Myst Artist) presented his reworking of the Selenitic Age for Unreal Engine 5, which will add some new twists (e.g. the maze ship is now destroyed). The redesign will have original music by Conductor/Composer Lucas Richman. You can follow Chuck on his website, Twitter and Instagram.

    At 17:00 it was time for the discussion rooms, with two focused chats beside open discussions: “Unwritten Character Workshop”, about creating a character for the Myst RPG, and “Dancing with Annacat”, to get some exercise after sitting and watching streams all day.

    Sunday started at 8:30 KIT with a message from the Committee, giving some info and announcing the location of Mysterium 2022, one that will give attendees the true Myst experience 😉

    The first panel was at 9:00, with Maxx Hirsch’s honors thesis “Finding Tomahna”, analyzing Myst as a product of American 1990s cultural movements and ideas, considering attitudes towards war, violence, new technology, reading, community, and diversity. You can read the full text here.

    At 1o:00 documentary filmmaker Phillip Shane gave an update and a sneak peek of the Myst Documentary, along with his collaborators Elana Bogdan, Will Cavendish, Rachel Kittner, Anais Michel, Katie Postma, Joshua Reinstein and Randy Woods. You can follow and support the development of the documentary on the official website.

    At 11:30 the Uru Worldbuilders Panel, with Eric Anderson, Mike Hines, Doug McBride, Steve Ogden and Bill Slease discussed about the original development of Uru, from DIRT and Mudpie up to the GameTap era.

    At 12:30 the MOULa Fan Development Panel, with Mark “Chogon” DeForest, Patrick “Doobes” Dulebohn, John “Marten” Johns, Adam “Hoikas” Johnson, Keith “Tweek” Lord, Darryl “dpogue/Paradox” Pogue and Paul “rarified” Richards discussed how fan developers and creators are keeping Uru alive and well, with client bugfixes, QoL improvements and new fan-made ages. To get involved, you can contact the OpenUru team (testing) on Discord, or the H’uru team (developing) on GitHub and IRC.

    At 14:00 the Unwritten Update panel with Veronica Hamilton gave some updates on the RPG and its role in Cyan Ventures, discussing the design and how it focuses on non-violent solutions. To learn more, visit the official website.

    At 15:00 it was time for Cyan Games Completed Rapidly, a round of speedrunning, with some unusual categories like Myst on the Apple II, and a few races.

    At 17:30 it was time for the discussion rooms, with no preset topics, and the Speedrun After Party, in which the speedrunners chatted with the attendees about the runs and racesfrom the panel.


    Thanks and kudos to the Mysterium Committee, who did a great job at organising and managing the event.

    Looking forward to next year!

  • News roundup #12

    A few news from Mysterium, which will be held in Washington, D.C. on July 16–18:

    • To help with the uncertainty brought by COVID-19, cancellation policy for registration refunds has been shortened to 45 days.
    • The Triumvirate have put together a brief survey to gauge how people are feeling about this year’s convention; the deadline is April 4.
    • They are still accepting submissions for events (through May 31), activity book pages (through April 25), and the writing and artwork table (through July 1) for this year’s convention.

    A few news from Cyan:

    • In 2019, application requirement changes for macOS Catalina (and all subsequent macOS releases, including Big Sur) caused Myst IV, Myst V, and Uru: CC to stop launching. Cyan is still working with Codeweavers to make the games run on these versions again and will update everyone about the completed fix as soon as it is available.
    • Strange Seeds, Unwritten’s live stream, this month is moved to Saturday 10, 14:00 KIT.
    • On April 1st they announced a revolutionary, never-before seen VR gaming experience called … Myst Sayber!
  • Unwritten Journeys Patreon

    Help grow the Unexplored Branches of the Great Tree of Possibilities with the Unwritten Journeys Patreon!
    Unwritten Journeys will be supplemental material for the Unwritten TTRPG: forays into the unknown, blurring the line between fact and fiction, apocrypha and canon. We will play with the Art in unexpected ways, take a new look at members of the DRC, send the history and future of the Cavern off on wild tangents and speculative adventures… Every step will be a new Journey opening up before you. There will game ideas, lore, live events and more!

    The Unwritten creators, Inkworks Productions, will also be hosting hangouts in the Unwritten RPG Neighborhood on the 5th of each month, at 7 pm KIT. Come to talk about Unwritten, role-playing games, and whatever else comes up!

  • News roundup #6

    • The gaming channel Just Add Monsters recently interviewed Rand Miller and Neal Lorenza about the Switch port of realMyst.
    • The Myst Documentary crew has launched a new interactive website and a mailing list. The director, Philip Shane, will once again make a presentation at the virtual Mysterium.
    • On June 25 at 5:30 pm PDT, Cyan will host their first Unwritten Livestream, on their Twitch channel.
    • There are quite a few updates on the Mysterium convention front:
      • Mysterium 2021 will be held on July 16–18, at the Westin Alexandria Old Town hotel in Alexandria, VA, at a rate of $100/night.
      • The hotel will be cancelling the 2020 bookings in the next couple weeks, so those who reserved a room should not need to do anything.
      • If you purchased a registration, you will have the option of rolling it over to 2021, or request a refund.
      • There is still time to submit virtual event ideas, but not for long!
      • If you have any Cyan related costumes, you can record a pair of videos of yourself before and after putting on the costume, and they will be edited together into a video to be played during the convention.
      • The T-shirt store is open for preorders: the T-shirts have the new “2020 2021” logo, and designs from Squee (front) and Shoom’lah (back). $2 from every T-shirt sold will be donated to Campaign Zero and Gameheads, equally. If you would like to make your own donations, the Committee has some recommendations.
      • There will be a virtual Open Mic Night: you can send song parodies, poetry, skits, and anything else you can come up with, until July 20, and they will be strung together and played during the virtual Mysterium.