Tag: Rium+

  • News Roundup #29

    ☛ MOULa will be offline Wednesday 8 (today!) at 9:00 KIT for the Q2/Q3 update! The downtime should last about two hours. We will post a changelog with the fixes and goodies soon after that.

    ☛ To honor Riven’s 26th anniversary, RIUM+ spent roughly 350 hours upgrading his restored Riven Journals, a (spoiler-less) collection of books and puzzles that give more insight into the game’s world. It is recommended to start with the middle journal, then the right one and leave the left one to last. You can read more on RIUM+ blog post.

    Rand Miller was a guest at Lucca Comics & Games, an annual comic book and gaming convention in Italy, the second biggest in the world after Comiket. He was invited at four panels, two about Myst specifically, one about his career experience, and a round table discussion about contemporary gaming, where he was joined by Yū Suzuki (designer, producer, programmer, and engineer for Sega for 18 years) and Arnar Hrafn Gylfason (Director of Production for Valorant).

    ☛ In their Kickstarter update for October 25, Cyan confirmed that all remaining physical rewards for Firmament are expected to ship in early 2024.

  • Mysterium 2023

    Mysterium 2023

    The XXIV Mysterium was held in Spokane, WA on June 30–July 2, with the panels and presentations streamed to both Twitch and YouTube.

    Belford wrote a summary in his blog, commenting on Cyan’s announcements.


    Friday started at 11:00 KIT with the Opening Announcements with a few words and reminders from the convention chairs.

    At the 12:00 panel D’ni Linguistic Fellowship, Christopher “Kh’reestrefah” Gilson discussed word formation in the D’ni language, first showing how words in D’ni can be used to form other words, then looking at known D’ni words to discover patterns that point to historical rules that have not been explained before.

    At the 15:00 panel Uru World-building, Patrick “Doobes” Dulebohn gave a demonstration of Blender for Korman, the free plugin currently used to create Ages for MOULa and CC. He also briefly showed the use of ZLZ Age Importer, to get Cyan Ages converted to blends.

    At the 16:00 panel Art of Shoomlah, Claire “Shoom’lah” Hummel showed a retrospective of her Myst art over the years, and how the games have impacted her career as an art director and concept artist in the games industry (including hiding a Riven easter egg in Half-Life: Alyx). She runs a “real places that look like Myst” blog.

    At the 17:00 panel The Cavern Today Podcast, Dalken Starbyne, Esto Centura, Maurus and Sh’aeri held a live episode right at Mysterium, discussing the convention, D’ni, Cyan, and did a brief audience Q&A. The Cavern Today podcast has been bringing listeners news from the Myst fan community since 2005.

    At the 18:00 event Moving the Slider (not streamed), Rayne and m13 challenged the attendees at a group game, working together to solve puzzles, find clues, and trying to figure out what in the world the Thing is for.

    At the 19:00 panel Unwritten Character Creation Workshop, Faroguy, Eleri Hamilton, Vee Hamilton and Thomas “Curator” Steele announced the Modern D’ni expansion for Unwritten, and gave tips on how to plan a good character for the game.

    Later, Curator and Eleri hosted two parallel Unwritten sessions.


    Saturday started at 9:30 KIT with a few words from the convention staff, then the attendees headed over to Cyan HQ. At 11:00 Jeff Lanctot gave a brief welcome talk and order of events.

    At the 11:15 Cyan State of the Union, Hannah Gamiel and Eric Anderson discussed the recently released Myst (VR) and Firmament, and gave some updates about the Riven remake; notably, there will be some changes giving more lore details.

    Currently all resources are focused on Riven; future projects will likely be smaller, a bit more experimental, and possibly more related to the Myst universe. The presentation ended with a preview of the Riven remake, specifically the Boiler Island area!

    Starting at 12:15 the attendees were divided in three groups, alternating between lunch at the Squee Conservatory, a guided tour of the campus at DRC Headquarters, and an opportunity to meet some Cyan employees and guests at Gehn’s Temple.

    At 14:30 Mike “RIUM+” Ando showed off another one of his amazing creations: the Andotrope, a recreation of Gehn’s holographic imager from Riven. As RIUM+ put it, he “accidentally invented new technology while trying to make a videogame prop more screen-accurate”.

    At 15:10, at the Special Mystery Presentation, Phil Salvador from the the Video Game History Foundation announced they got permission to digitize a huge stack (about 100 hours of footage) of videotapes from Cyan’s vault, recorded in the Nineties, found by Philip Shane while he was collecting material for the Myst Documentary. They hope to finish digitizing the tapes and make them available by the end of this year.

    At 16:00 Rand Miller held a Keynote Q&A, discussing a few design choices for the Riven remake, and taking questions from the audience. Cyan is now focused on the remake. Richard Vander Wende has returned as creative leads, along with Rand Miller. The game logic is in place, but a lot is still needed for the visuals. They confirmed they will not use live-action video for the characters. No release date or platforms were announced, but they want to release it by the 30th anniversary (2027).

    The remake will expand a bit the lore, under the premise that they uncovered more archaelogical material from the New Mexico desert, and they will incorporate those discoveries into the new game. For the occasion, Rand showcased a metal plate with a relief of D’ni letters (possibly a gahrohev), originally used to cover the Fissure around the telescope.

    After Riven, they want to focus on smaller games, with more replay value, going back to the Myst universe.

    Wrapping up at 17:30, the crowd headed back to the hotel for the rest of the events.

    At 21:00 four parallel events started:

    Harley hosted the Gemedet Tournament, a game in which two players take turns placing pieces of their color in a three dimensional grid nine wide, nine long, and nine layers high. The objective is to complete an unbroken straight line of six pieces of the players color. Any direction the line of six can fit will count, including diagonals.

    Dan Binder hosted Name That Tune, a competition in which the attendees identified songs and tracks from the Myst games.

    Eleri and Curator hosted two more Unwritten sessions.


    After some announcements from the convention staff, Sunday started at 11:00 KIT with Cyan Games Completed Rapidly Live, a marathon of Myst games hosted by the Guild of Speedrunners, to show the differences and the development of its various iterations, in celebration of 30 years of Myst.

    At the 12:00 panel Uru Demake, Phil R showcased his ‘de-make’ of Uru, a recreation of some of the Ages in a very simple 2D pixel art engine called Bitsy; he discussed the process of translating puzzles from Uru into a minimalist style and redesigning some of the puzzles based on player feedback.

    After lunch, at the 15:00 panel Myst Documentary, filmmaker Philip Shane and team members Randy Woods, Joshua Reinstein, Katie Postma and Elana Bogdan gave an update about The Myst Documentary, highlighting how it will be structured and showing a few clips about the Miller family. Attendees were given an exclusive sneak peek.

    At 17:00 the Closing Ceremonies were held, wrapping up this year’s convention, running the prize drawing, showing the “Crafting With Watermelon” video, and announcing next year’s location: Montreal, Canada!


    Thanks and kudos to the Mysterium Committee, who did a great job at organising and managing the event.

    Looking forward to next year!

  • June 2023 All Guilds Meeting Summary

    June 2023 All Guilds Meeting Summary

    Here is the summary for the 158th All Guilds Meeting, along with the raw and cleansed chatlogs!

    Contents

    1. Firmament
    2. Events in the Cavern
    3. Mysterium
    4. OpenUru
    5. D’ni Language Classes
    6. R’Tayrtahn’s Story Nights
    7. Miscellanea

    Firmament

    Firmament has been released on May 18 on Steam and GOG. Discussion forums can be found on Facebook, Discord, Reddit, Steam, and there is also a wiki. Let us know if you find other venues 🙂 Reviews have been posted on (possible spoilers) The Spokesman-Review, GeekWire, Shacknews, Inverse.

    Interestingly, the game includes “AI assisted content” for journals, logs, songs, letters, backer portraits, wallpapers, banners, voiced announces and other speeches.

    Unfortunately, the release was marred by various bugs, mostly related to missing voiceover lines or getting stuck in places. So far three patches have been released, fixing most of the issues; Cyan is hard at work at fixing the remaining ones. Most bugs related to getting stuck can be fixed by pausing the game, select “Settings”, then from the “Controls” menu (the default), move the cursor all the way to the bottom and select “Teleport to safe spot”. This will reset both your position and that of the objects and devices you have interacted with.

    In a post on Facebook, they asked anyone still experiencing issues, to submit an email to support(at)cyan(dot)com with the subject line “Firmament Bugs” and the following information:

    • on Windows PC: attach the dxdiag report, and attach the complete contents of your %LocalAppData%\Firmament\Saved directory, zipped up, to your email;
    • on MacOS: attach screenshots of the “About this Mac” page, and the Hardware and Graphics/Display, and attach the complete contents of your Application Support/Epic/Firmament/Saved folder inside your Home folder to your email;
    • include details of the bug, with any repro steps if possible.

    The system requirements are a minimum of an AMD Ryzen 7 2700X eight-core processor (16 CPUs), ~3.7 GHz or Intel i5 7000 series; 16 GB RAM of memory; AMD Radeon RX 5700XT or NVIDIA GeForce GTX 1070 8 GB graphic card; DirectX 11; 20 GB disk space.

    The game will release for PS4, PS5 and PS VR 2 at a later date. PC VR includes free roam and teleport modes and supports Valve Index, HTC Vive, Oculus Rift, Rift S, and Quest 2 via Oculus Link.

    Events in the Cavern

    ☛ June is Pride Month; banners are on display in the Guild of Messengers pub.

    ☛ Since Mysterium begins on June 30 (see below for more), the July All Guilds Meeting willl be postponed to July 8.

    IwonK will host a Wonky Talk (on her Twitch channel) on Friday 16 at 15:00 KIT in the Guild of Cookies’ Hood by the heek table. This month’s topic is child protagonists in video games. Feel free to suggest interesting games she could talk (and draw) about. As always, there will be cookies!

    Mysterium

    The annual Myst convention is less than a month away, on June 30 in Spokane (WA). The schedule is packed, with a visit to Cyan’s headquarters on Saturday, where Rand will answer questions; on top of that, a New Thing from Rium+, a mystery panel, Unwritten sessions and more.

    Standard registration is hovering around the capacity cap of 250 people. The Committee has opened up an overflow registration queue for attendees who do not wish to go to Cyan, or would like to go if someone cannot attend. There are a total of 275 purchasable tickets for Mysterium this year, which  means there are only 25 overflow spots (likely less, at the time of this writing). The overflow tickets are also discounted.

    If you are planning on attending Cyan on Saturday, a registration ticket has opened on the registration page for a bus ride; there is a limited number of these, and a buy in is required, as bus rental rates are very high right now. There is also a signup spreadsheet on the Mysterium Discord “Looking for People” subforum in the “Cyan Ride Share” thread for anyone who is bringing or renting a car, and would like to offer seats for other attendees.

    ☛ During the “Uru World-Building” panel on Friday 30 at 14:00 KIT, Doobes will hold a 50 min demonstration of Age building, using Blender for Korman. He also plans to show Age import via Sirius’ ZLZ Age Importer, to show how Cyan’s Ages are converted to Blend files for fixing, updating, etc., and what goes into that. There is also a chance that other programmers, Age builders, etc. will be able to join for a roundtable discussion during the demo.

    ☛ The creative prompt for June is “Scream”; the deadline is June 30. Entries for the “Spring” prompt for April were from Redwoodrroad, Laughingpineapple, Calum Traveler, IwonK, Talashar, and Tweek.

    ☛ For the latest info and more details, check the official website of the Mysterium Convention.

    OpenUru

    Christopher Therburg gave an update on his Fall of D’ni Memorial Island project. The island is almost ready to open, possiblly in July or later in the summer. Christopher wrote and left a journal on the island, which describes the work on the memorial and the island and also tells the motivation for building it in the first place. The official name of the island is Bahntefoonet, D’ni for “Memorial Island”; the original name of the island is unknown.

    Christopher also mentioned the other Age he found: he explored this Age a little more closely and at first glance it might be a watery Garden Age. Restoration for this Age is now at phase 1, and is tentatively planned to be released in 2024 or 2025.

    D’ni Language Classes

    R’Tayrtahn gave two updates, one for the D’ni Language Classes and one for the Story Nights. Another student has completed the 101 class and is working on their final exam!

    Visitors are asked to not post pellet points into the hood imager: one of his former students and a close friend, Yutiel Yoshi, who passed away in 2018, is listed there. He has refrained from posting pellets to maintain her name at the top, as a form of memorial.

    More about the D’ni Language Classes (click to expand)
    • Those who would like to attend the lessons should contact Rehn via PM or KImail (KI# 58324), or on Discord (r’Tayrtahn#1317).
    • The Guild of Instructors’ Hood will be open and public unless a class is in session. There are daytime openings Monday to Friday, at 12:00, 13:00 or 14:00 KIT, though availability is subject to change with little or no notice;
    • evening openings are on Monday to Friday, at 20:00, 21:00 or 22:00 KIT, depending on the student’s schedule.
    • Daytime availability is subject to change with little or no notice. Last-minute changes to class times are posted on the left-hand imager in the hood.

    R’Tayrtahn’s Story Nights

    Story Night Europe and Original Story Night are telling the story of Atrus as told in the book Myst: The Book of Atrus. After that they will begin the story from the game of Myst. Eventually they will cover all of the books and games. as well as the three human attempts at the restoration of D’ni.

    R’Tayrtahn records videos of the sessions (via an avatar named “I’m a bot, do not message”), that he will eventually upload to his YouTube channel. Be careful if you PM r’Tay or the bot during the events, as messages will be visible in the videos 😉

    More about the Story Nights (click to expand)
    • Story Nights are held in Tsahno’s Hood every Saturday, gathering at the fountain at around 23:00 KIT, with the story starting at about 23:30 KIT.
    • For Story Nights – Europe, the gatherings are on Saturday starting at 13:30 KIT, with the story starting at about 14:00 KIT.
    • On All Guilds Meeting days, the event will begin at 14:00 KIT or 15 minutes after the meeting, whichever is later.
    • The stories are told using voice chat, so you will need to have your speakers, headphones or KI devices on. If you would like a reminder, please send r’Tayrtahn (KI# 58324) a KImail with your KI number included in the text, so that he can add you to his buddies list.
    • Last-minute changes to Story Night times are posted on the left-hand imager in the hood.

    Miscellanea

    ☛ In June, the Fan Ages Expeditions will continue the exploration of Tentsahveet by Jhon J. Jaguar, the third chapter in the The Secret of the Rainbow series about a group of defectors from the Black Ships’ flagship and its cruel captain Krakon. This Age will take one or two more sessions to complete. After that, they will begin the exploration of Semjay’s Ages: Terahgrahm, Zahlto, Tovaht Bay, Ahreesen Melin.


    And that was it for this month. Please consider donating to keep the Cavern open!

    The next All Guilds Meeting is planned for Saturday, July 8 (Leesahn 5) at 13:00 KIT.

    Until then!

  • News roundup #8

    • The Kickstarter for the Myst Documentary directed by Philip Shane has started! It will end on August 13 at 15:25 KIT, and has a goal of $200,000.
    • A new round of special guests have been announced for Mysterium 2020: Stephan Martinière, Mike “RIUM+” Ando, Geneviève Lord, Rand Miller, Philip Shane.
    • More events have been announced for Mysterium 2020: What Would Atrus Build, the “Praise Gehn” sing-along, topics for Virtual Social rooms, and deadlines.
    • Numinous Games, the developers of Area Man Lives – Cyan’s latest Venture – launched the Playability Initiative: “Using Gaming to Celebrate Creativity, Nurture Togetherness, and Activate Empathy, in service to the Spinal Muscular Atrophy Community and Beyond”.
    • Karl Johnson, Senior Software Engineer at Cyan, Inc., wrote a post about keeping the user comfortable in a VR environment.
  • 20th Mysterium, Day 3

    The third day of Mysterium has come, and alas it is the last. If you could not be present, remember that you can follow the convention live on Twitch and Discord.

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