Tag: lore wiki

  • Mysterium 2023

    Mysterium 2023

    The XXIV Mysterium was held in Spokane, WA on June 30–July 2, with the panels and presentations streamed to both Twitch and YouTube.

    Belford wrote a summary in his blog, commenting on Cyan’s announcements.


    Friday started at 11:00 KIT with the Opening Announcements with a few words and reminders from the convention chairs.

    At the 12:00 panel D’ni Linguistic Fellowship, Christopher “Kh’reestrefah” Gilson discussed word formation in the D’ni language, first showing how words in D’ni can be used to form other words, then looking at known D’ni words to discover patterns that point to historical rules that have not been explained before.

    At the 15:00 panel Uru World-building, Patrick “Doobes” Dulebohn gave a demonstration of Blender for Korman, the free plugin currently used to create Ages for MOULa and CC. He also briefly showed the use of ZLZ Age Importer, to get Cyan Ages converted to blends.

    At the 16:00 panel Art of Shoomlah, Claire “Shoom’lah” Hummel showed a retrospective of her Myst art over the years, and how the games have impacted her career as an art director and concept artist in the games industry (including hiding a Riven easter egg in Half-Life: Alyx). She runs a “real places that look like Myst” blog.

    At the 17:00 panel The Cavern Today Podcast, Dalken Starbyne, Esto Centura, Maurus and Sh’aeri held a live episode right at Mysterium, discussing the convention, D’ni, Cyan, and did a brief audience Q&A. The Cavern Today podcast has been bringing listeners news from the Myst fan community since 2005.

    At the 18:00 event Moving the Slider (not streamed), Rayne and m13 challenged the attendees at a group game, working together to solve puzzles, find clues, and trying to figure out what in the world the Thing is for.

    At the 19:00 panel Unwritten Character Creation Workshop, Faroguy, Eleri Hamilton, Vee Hamilton and Thomas “Curator” Steele announced the Modern D’ni expansion for Unwritten, and gave tips on how to plan a good character for the game.

    Later, Curator and Eleri hosted two parallel Unwritten sessions.


    Saturday started at 9:30 KIT with a few words from the convention staff, then the attendees headed over to Cyan HQ. At 11:00 Jeff Lanctot gave a brief welcome talk and order of events.

    At the 11:15 Cyan State of the Union, Hannah Gamiel and Eric Anderson discussed the recently released Myst (VR) and Firmament, and gave some updates about the Riven remake; notably, there will be some changes giving more lore details.

    Currently all resources are focused on Riven; future projects will likely be smaller, a bit more experimental, and possibly more related to the Myst universe. The presentation ended with a preview of the Riven remake, specifically the Boiler Island area!

    Starting at 12:15 the attendees were divided in three groups, alternating between lunch at the Squee Conservatory, a guided tour of the campus at DRC Headquarters, and an opportunity to meet some Cyan employees and guests at Gehn’s Temple.

    At 14:30 Mike “RIUM+” Ando showed off another one of his amazing creations: the Andotrope, a recreation of Gehn’s holographic imager from Riven. As RIUM+ put it, he “accidentally invented new technology while trying to make a videogame prop more screen-accurate”.

    At 15:10, at the Special Mystery Presentation, Phil Salvador from the the Video Game History Foundation announced they got permission to digitize a huge stack (about 100 hours of footage) of videotapes from Cyan’s vault, recorded in the Nineties, found by Philip Shane while he was collecting material for the Myst Documentary. They hope to finish digitizing the tapes and make them available by the end of this year.

    At 16:00 Rand Miller held a Keynote Q&A, discussing a few design choices for the Riven remake, and taking questions from the audience. Cyan is now focused on the remake. Richard Vander Wende has returned as creative leads, along with Rand Miller. The game logic is in place, but a lot is still needed for the visuals. They confirmed they will not use live-action video for the characters. No release date or platforms were announced, but they want to release it by the 30th anniversary (2027).

    The remake will expand a bit the lore, under the premise that they uncovered more archaelogical material from the New Mexico desert, and they will incorporate those discoveries into the new game. For the occasion, Rand showcased a metal plate with a relief of D’ni letters (possibly a gahrohev), originally used to cover the Fissure around the telescope.

    After Riven, they want to focus on smaller games, with more replay value, going back to the Myst universe.

    Wrapping up at 17:30, the crowd headed back to the hotel for the rest of the events.

    At 21:00 four parallel events started:

    Harley hosted the Gemedet Tournament, a game in which two players take turns placing pieces of their color in a three dimensional grid nine wide, nine long, and nine layers high. The objective is to complete an unbroken straight line of six pieces of the players color. Any direction the line of six can fit will count, including diagonals.

    Dan Binder hosted Name That Tune, a competition in which the attendees identified songs and tracks from the Myst games.

    Eleri and Curator hosted two more Unwritten sessions.


    After some announcements from the convention staff, Sunday started at 11:00 KIT with Cyan Games Completed Rapidly Live, a marathon of Myst games hosted by the Guild of Speedrunners, to show the differences and the development of its various iterations, in celebration of 30 years of Myst.

    At the 12:00 panel Uru Demake, Phil R showcased his ‘de-make’ of Uru, a recreation of some of the Ages in a very simple 2D pixel art engine called Bitsy; he discussed the process of translating puzzles from Uru into a minimalist style and redesigning some of the puzzles based on player feedback.

    After lunch, at the 15:00 panel Myst Documentary, filmmaker Philip Shane and team members Randy Woods, Joshua Reinstein, Katie Postma and Elana Bogdan gave an update about The Myst Documentary, highlighting how it will be structured and showing a few clips about the Miller family. Attendees were given an exclusive sneak peek.

    At 17:00 the Closing Ceremonies were held, wrapping up this year’s convention, running the prize drawing, showing the “Crafting With Watermelon” video, and announcing next year’s location: Montreal, Canada!


    Thanks and kudos to the Mysterium Committee, who did a great job at organising and managing the event.

    Looking forward to next year!

  • November 2021 All Guilds Meeting Summary

    Here is the summary for November’s Meeting, along with the raw and cleansed chatlogs!

    Contents

    1. Fan Ages Touring Club
    2. Mysterium news
    3. Deep City Lecture
    4. D’ni Language Classes
    5. R’Tayrtahn’s Story Nights
    6. The Waterlogged Relto Book
    7. Minkata
    8. Miscellanea

    Fan Ages Touring Club

    Korov’ev gave a quick update on the Fan Ages Expeditions he is hosting on the Deep Island shard, every Sunday at 11:00 KIT.

    In October they started a new cycle, visiting the very first ages (at least those still around) released in 2005: First Age of Dustin, Eder Rilteh Inaltahv, Galamay, Atlantis Outpost, Niveerah.

    In November, the plan is to visit more of these early ages, then Pre-Swaltu, Janga, and outline the concept behind Ahra Pahts.

    More about the Expeditions (click to expand)
    • The expeditions are streamed (without comments), and the videos will be available for two weeks after.
    • After the tour, those who still have the energy are welcome to Korov’ev’s Gahreesehn for some Wall training (send a message to #194197 for an invite).
    • A gallery of fan ages with some details is available on the Writers’ wiki. Setting up a Deep Island client can be a bit tricky in some situations; a quick guide is available in our Troubleshooting section.

    Mysterium News

    Event submissions are now open: T-shirt designs until February 20, Events until May 22, Writing & Artworks until July 31. There will not be Pins submissions, because the Committee still has those submitted for 2020 and will use those.

    They also launched a new section in the Mysterium Discord server called Creativity Prompts: periodically they will post a topic and invite everyone to submit any creative works you can come up with. Music, fanfics, costume designs, etc. are all welcome.

    The only requirements are that it must incorporate the posted topic, and somehow be related to Cyan’s games (including Obduction, and Cyan Ventures like Zed).

    The inaugural topic is Giving Thanks – not necessarily related to Thanksgiving, any expression of gratitude fits the requirements. The deadline for this Prompt is November 30 at 21:00 KIT.

    Deep City Lecture

    Former ResEng G.Buddell announced a lecture he and J.D. Barnes will hold on Sunday 7 at 15:00 KIT, to share with the Community some new historical information they have found combing through the DRC archives, about the Mee-Dis War.

    The lecture will be streamed on Twitch and on CyanChat, and will be uploaded to the Guild of Archivists’ YouTube channel at a later time. They plan to hold a lecture every couple of weeks, taking a break in December to help with Lexember.

    D’ni Language Classes

    R’Tayrtahn gave two announcements, one for the D’ni Language Classes and one for the Story Nights. There are now three more instructors in the Guild of Instructors: shokhootahn Ana, shokhootahn Jo, and shokhootahn phoenixRisen.

    More about the D’ni Language Classes (click to expand)
    • Those who would like to attend the lessons should contact Rehn via PM or KImail (KI# 58324); be sure to include your KI number in the message!
    • The Guild of Instructors’ Hood will be open and public unless a class is in session, currently on MondayFriday starting at 12:00, 13:00 or 14:00 KIT, and on WednesdayFriday starting at 20:00, 21:00 or 22:00 KIT, depending on the student’s schedule.
    • Last-minute changes to class times are posted on the left-hand imager in the hood.

    R’Tayrtahn’s Story Nights

    Story Night has started a special, five-part story of fan fiction written by Janai. After the Meeting, Story Night Europe began chapter 3, while Original Story Night began chapter 1.

    Then it will be time for the bi-annual Bahro Glyph Tour, visiting all the ages that contain bahro glyphs; some have explanations while others just generate more questions.

    After that, the Stories will restart from the very beginning, the D’ni story of creation.

    More about the Story Nights (click to expand)
    • Story Nights are held in Tsahno’s Hood every Saturday, gathering at the fountain at around 23:00 KIT, with the story starting at about 23:30 KIT.
    • For Story Nights – Europe, the gatherings are on Saturday starting at 13:30 KIT, with the story starting at about 14:00 KIT. On All Guilds Meeting days, the event will begin at 14:00 KIT or 15 minutes after the end of the AGM, whichever is later.
    • The stories are told using voice chat, so you will need to have your speakers, headphones or KI devices on. If you would like a reminder, please send r’Tayrtahn (KI# 58324) a KImail with your KI number included in the text, so that he can add you to his buddies list.
    • Last-minute changes to Story Night times are posted on the left-hand imager in the hood.
    • Recording of the Stories are available on r’Tayrtahn’s YouTube channel; however some hardware issues are preventing r’Tayrtahn from uploading the latest episodes.

    The Waterlogged Relto Book

    Calum Traveler gave an update on the saga of the waterlogged Relto book, found mangled by the Docks in late October. The book belonged to an explorer named Wayne Todd, who went ‘camping’ in an industrial area of the Cavern. He is fine, but did not tell anyone where he was going.

    Wayne discovered a facility that appears to be part of one of the D’ni’s ‘safety measures’ to prevent spikes of overfeeding the lake. The feasibility of restoring this particular facility to functionality is currently being debated.

    It was also confirmed that lake water samples taken at the area are matching the composition found at the Docks and elsewhere: oxygen and carbon dioxide levels are becoming more consistent, and the lake algae are definitely beginning to glow in sync.

    Tis means that the lake light may begin to cycle again quite soon, possibly around December or January, if explorers continue feeding the lake as consistently as they have been.

    Minkata

    Rarified gave an update about the OpenUru testing shards. Between bug fixes, client improvements and fan ages testing, they will probably release the next set of changes on MOULa in late November or mid December.

    A lot of work is still in the pipeline; during the next month, they will need as many visitors as possible on Minkata to help make sure things are safe for release.

    The KI bug is next on the list of bugs being worked on from Cyan’s end, but that too appears to be difficult to debug.

    How to be a tester (click to expand)

    To be a tester, you will need to open an account on the Minkata shard; it is highly recommended to read the Tester’s Guide to understand what is expected. To test the cutting edge additions, you can sign up for the Minkata alpha shard.
    To report bugs, you can post on the OpenUru Discord server (channels #hood or #dev); on Discord you can ask to be added to the Testers role to be notified of testing requests, which sometimes need quick response in terms of hours, not days.

    Miscellanea

    • A new IC forums for story progression, in the vein of the DRC forums, opened; it is hosted by Tweek’s Beneath website.
    • Forecast says Serene will be getting its snowfall again, likely by December.
    • November 11 is the Third Feast of the Maker, and the anniversary of Uru ABM; the 17 is
    • the anniversary of Prologue; the 22 is the anniversary of the coronation of King Kerath.

    And that was it for this month. Please consider donating to keep the Cavern open!

    October ended with the CavFunding at 107% (CavCon 4.1) and the reserve at 346%, with no extra expenses. Population was at 42,273 (⇑284), with 1142 unique visits. Donations are back to normal.

    The next All Guilds Meeting is planned for Saturday, December 4 (Leevobro 7) at 13:00 KIT.

    Until then!

  • June 2021 All Guilds Meeting Summary

    Here is the summary for June’s Meeting, along with the raw and cleansed chatlogs!

    Contents

    1. Events in the Cavern
    2. Cavern Tours
    3. A new era in D’ni
    4. OpenUru
    5. Fan Ages Touring Club
    6. D’ni Language Classes
    7. R’Tayrtahn’s Story Nights
    8. Mysterium news

    Events in the Cavern

    Right before the Meeting, Mystitech released The Lost Art episode 12 “States of Possession” as a Premiere on YouTube.

    Nosila will host a music program, “The Times They Are a-Changin”, about equality, protest and hope. The stream will be on Monday 14 at 13:00 KIT; the main location will be the Ae’gura plaza.

    If you have an idea for an event and need help organising it, there is a Discord server, a Facebook group, or you can contact Minasunda via KImail (#5667000).

    Cavern Tours

    The Cavern Tour will be held on Saturday 12 at 11:00 KIT, starting from the Cavern Tour’s Hood. The host, Larry LeDeay, will use his Twitch channel for the presentation, so you will need to keep a browser or the app open in the background. Videos will be available for two weeks after the tour. The stream will be simulcasted on Facebook and Youtube.

    The tours occasionally visit hard to reach places. Mir-o-Bot (KI# 32319) is employed for special effects and long-distance travel (and to avoid stairs). If you arrive late, you can PM Susa’n (KI# 9122427) to join the in-progress tour – but do try to arrive in time!

    A new era in D’ni

    Doobes started by announcing the release of Tre’bivdil, by Lontahv, which happened stealthily the day before the Meeting, and relayed a presentation by the author:

    Tre’bivdil is best classified as a modern garden Age. The geometric shapes and primary elements that form its core are described by simple phrases that are shared with a set of phrases from ancient training manuscripts discovered by the modern day Guild of Writers.

    The name, which can be translated roughly to ‘amongst everything’, reflects the combination of these very basic elements together.

    While the weather is generally clement, care must be taken after a rainstorm as the rocks can become slippery.

    Vothol Gallery’s release is not too far away either, and it will also be an unannounced surprise. So keep checking, you could be the first to find out!

    He then discussed the big news that happened just the day before the Meeting: the public release of the Intangible assets by Cyan, under the Creative Commons BY-NC-SA 4.0 license. The files include concept art, documents, audio and textures as well as 3ds Max files in varying states of completion. For developers, this means free access to complete any of the content; for everyone else, it means places like Descent are very likely be greatly expanded, and ages like Kahlo, Rebek, Katha Island and others could see the light of day, someday!

    It should be noted that the content is very unfinished, so it would take quite a long while to see most of it completed. As always, patience and Cautious Optimism™ are needed, but these locations have just become a little more concrete. Doobes himself has been working for a while on expanding Descent and opening up the rest of the Great Shaft and the path from D’ni to the surface.

    The Guild of Archivists is also taking a more direct role, in relation to compatibility with Uru lore, in the approval process for new fan content on MOULa. Doobes also mentioned that more client improvements and more fan ages will soon be up for testing on Minkata alpha, including works from Ametist and Dulcamara (not Elodea yet, but newer ages).

    To keep updated on Doobes’ work, check his blog and his Facebook page.

    OpenUru

    Rarified mentioned that the Intangible assets have been archived on both the OpenUru and the Guild of Writers repositories.

    There is some new fan content in the pipeline which should be made available on Minkata prime for testing soon. Meanwhile, Marten continues to port the many user experience improvements, that have been in the H’uru fork for a long time, to the Minkata/MOULa client.

    The next major update will probably be timed in late July or early August, though there might be an intermediate update before then, for an upcoming special event. Things to look out and test will be: fixes for subworlds (e.g. the Ahnonay gondola chair, the Teledahn bucket, the Gahreesen lift), frame rate unlock, general performance and QoL improvements.

    How to be a tester (click to expand)

    To be a tester, you will need to open an account on the Minkata shard; it is highly recommended to read the Tester’s Guide to understand what is expected. To test the cutting edge additions, you can sign up for the Minkata alpha shard.
    To report bugs, you can post on the OpenUru forum or the Discord server (channels #hood or #dev); on Discord you can ask to be added to the @testers role to be notified of testing requests, which sometimes need quick response in terms of hours, not days.

    Fan Ages Touring Club

    Korov’ev gave a quick update on the Fan Ages Expeditions he is hosting on the Deep Island shard, every Sunday at 11:00 KIT. Recently, they visited Lonirvan by Jhon J. Jaguar, Eh’ko by D’eux, The Cathedral by DenDwaler, Ahreesen Melin by Semjay, Kahntinoy by Rich, Fena Barel by Wodan & Hans.

    For June, the plan is to visit Alabaster by Dulcamara, which will take at least 3 sessions. After that, it will be time for Laki’anay and related ages, by the New Age Project.

    More about the Expeditions (click to expand)
    • After the expeditions, the participants will be able to share their observations in dedicated threads in the Guild of Writers’ forums (listed in the index). The expeditions are streamed (without comments), and the videos will be available for two weeks after.
    • After the tour, those who still have the energy are welcome to Korov’ev’s Gahreesehn for some Wall training (send a message to #194197 for an invite).
    • A gallery of fan ages with some details is available on the Writers’ wiki. Setting up a Deep Island client can be a bit tricky in some situations; a quick guide is available in our Troubleshooting section.

    D’ni Language Classes

    Shokhootahn Rehn (a.k.a. r’Tayrtahn) gave two announcements, one for the D’ni Language Classes and one for the Story Nights.

    There are daytime openings on Monday through Friday; those interested should contact Rehn (see KI# below). Evening classes are not currently available.

    Seven students are taking the classes at various stages of completion; two of them are new.

    More about the D’ni Language Classes (click to expand)
    • Those who would like to attend the lessons should contact Rehn via PM or KImail (KI# 58324); be sure to include your KI number in the message!
    • The Guild of Instructors’ Hood will be open and public unless a class is in session, currently on MondayFriday starting at 12:00, 13:00 or 14:00 KIT, depending on the student’s schedule.
    • Last-minute changes to class times are posted on the left-hand imager in the hood.

    R’Tayrtahn’s Story Nights

    Story Night – Europe is in synch with original Story Night. They have finished the story from The Book of D’ni; next week they will start with the game Exile.

    R’Tayrtahn has been uploading the Stories on his YouTube channel. The videos are usually uploaded a few days after the live event.

    More about the Story Nights (click to expand)
    • Story Nights are held in Tsahno’s Hood every Saturday, gathering at the fountain at around 23:00 KIT, with the story starting at about 23:30 KIT.
    • For Story Nights – Europe, the gatherings are on Saturday starting at 13:30 KIT, with the story starting at about 14:00 KIT. On All Guilds Meeting days, the event will begin at 14:00 KIT or 30 minutes after the end of the AGM, whichever is later.
    • The stories are told using voice chat, so you will need to have your speakers, headphones or KI devices on. If you would like a reminder, please send r’Tayrtahn (KI# 58324) a KImail with your KI number included in the text, so that he can add you to his buddies list.
    • Last-minute changes to Story Night times are posted on the left-hand imager in the hood.

    Mysterium news

    Korov’ev reported some quick news about the convention:

    • Meinert Hansen, Robyn Miller, Brian Wrench are the first 3 special guests announced;
    • event submissions are still open until June 20, if time allows;
    • the Westin Alexandria will not cancel bookings automatically, you will have to do it yourself via the Marriott website or by phone;
    • the location for Mysterium 2022 is not set, the Committee will go through the normal bid review process.

    And that was it for this month. Please consider donating to keep the Cavern open!

    May ended with the CavFunding at 94% (CavCon 2.9) and the reserve at 253%. There were no extra expenses. Population was at 40,360 (⇑304), with 1303 unique visits. Donations almost matched expenses.

    The next All Guilds Meeting is planned for Saturday, July 3 (Leesahn 1) at 13:00 KIT.

    Until then!

  • Intangibles Assets & Unexplored Branches

    Intangibles Assets & Unexplored Branches

    In an surprise move, Cyan has released the Intangibles assets under the Creative Commons BY-NC-SA 4.0 license. The assets include design documents, textures, audio, and 3D models for ages and Cavern areas – including Kahlo, Rebek and Katha Island – that were in the planned for addition to Uru Live. Some date from 2000 or even earlier!

    The assets are in various stages of development, but most are very unfinished, and never appeared in game for good reasons (some concepts may not ever work with the game engine). So tempering expectations is advisable 😉 For a short time, the assets were previously only available to a select group of fan developers who signed a NDA, and are now open for anyone to dissect or even fully develop.

    The Guild of Writers’ H’uru Team is currently working on bringing the majority of these assets into their version control system to facilitate collaboration. The files are available at the OpenUru Foundry, and at the Guild of Writers (direct link) as initially provided by Cyan.

    It was also announced that Unexplored Branches – the expanded universe of the Myst/Uru franchise, authorized by Cyan while still not fully canon – now includes the announced Intangibles and also any fan-created ages or locations added to MOULa, along with the TRPG Unwritten.

  • News roundup #11

    • The Guild of Writers released Korman 0.11a.
    • Cyan announced a lore partnership with the Guild of Archivists. For years fans have spun up different websites for the different aspects of the games’ lore; unfortunately, over the years much of that work has been lost. Cyan is now formally committing to provide server space and support to ensure the Archive and other Archivists resources will remain online, independent, and ad-free forever.
    • Cyan is hiring for Myst, Firmament, and secret projects:
      • Character Motion Lead
      • Technical Environment Artist
      • 3D Environment Artist
    • The latest Firmament update showcases what Cyan called “The Glacial Age”.
    • Two updates for Myst (VR) have been released: 1.0.1, 1.0.2. Try finding a secret message in the latter 😉
    • Explorer IwonK dedicated two cartoons to Myst: first, second.