Category: Fan Ages News

  • MOULa update OpenUru#205d

    On April 20 MOULa got another big update, with lots of interesting additions! A full list is available at the bottom of this post.

    A new start choice

    New avatars are now given a choice on the starting experience: either in the Cleft (as first experienced in Uru: ABM), aimed at new explorers not familiar with the setting and/or the mechanics; or straight in Relto, aimed at returning players and those who want immediate access to public areas. The Cleft will still be available in the latter case.

    The Gahreesen Wall

    The Wall is a competitive game in the final area of Gahreesen. While it has been available for years on a few shards like The Open Cave and Deep Island, it never did on MOULa – until now! In this implementation, the Wall features audio cues, and spectators can follow the contestants on monitors in the conference rooms.

    For more info on the Wall and how to set up a match, there is a journal in one of the conference room, or you can check the dedicated Guild of Archivists’ wiki page.

    A new Age

    As revealed in a recent AGM, the new Age of Elonin, by Dulcamara and Ametist, will be unveiled on Friday, April 29 at 13:00 KIT in Chiso Preniv, where the new book will be made available.

    On a separate note, the Nexus terminal in the Ae’gura Guild of Messengers’ Pub is now active, and can be used to add it to your list of Cavern Locations.

    Subtitles

    All in-game dialogue is now subtitled (in the chat area). Subtitles will be on by default, but can be turned off in F4 > Audio Settings.

    A note on bugs

    When an update, especially one as large as this one, hits MOULa it is almost inevitable that unexpected bugs will show up; for all the testing that can be done, Minkata never sees as many concurrent players as the official server, and not all issues can be catched. No addition from Cyan is to be expected for the foreseeable future, apart from server updates, so all improvements and additions will come from fan developers, who dedicate their limited free time to at least try to let MOULa be the best it could potentially be.

    So the best way to deal with bugs is to have patience and report them, mentioning where you were and what you were doing, be it on Cyan’s Discord, OpenUru’s Discord or OpenUru forums.

    If you fancy contributing your work and/or helping with bug fixing, those places are also excellent starting points to be part of the Fourth Restoration 🙂

    OpenUru Build #205d Build Update (click to expand)

    Client changes:
    – [n] Subtitles {20,1}
    – [n] Wall game {12,1,20,9,13,5,10,3}
    – [f] Client crash linking to Eder Tsogahl {20,7}
    – [f] Fix cursor visiblity issues {20,1}
    – [f] Crashes with new buddy list commands {20,1}
    – [u] Default clothing change notifications {12}
    – [f] Prevent link race conditions {20,1}
    – [f] Memory reserves in client {16}
    – [u] Allow panic linking to be disabled {12,1}
    Content changes:
    – [n] Subtitles for speech audios {20}
    – [n] New emote KI commands (/ok, /rofl, /sad) {20}
    – [n] New area in Cavern (future reveal) {8,2}
    – [n] Gahreesen Wall {12,15,1,20,9,13,5,10,3}
    – [n] KI /addbuddy can now add players in neighbors channel {20}
    – [n] Kirel 2022 Q1 audio recordings {12,6,18,17,19,14,11}
    – [n] Guild of Messengers Pub is a global city instance {9,12,16,1}
    – [n] KI now only highlights name in mentions {20}
    – [n] New Avatars have a choice of game start {12}
    – [n] New KI commands (/age, /buddies, /neighbors) {20}
    – [n] Nexus panels can include fan ages {12}
    – [n] Someone moved the backpack from Er’cana {12}
    – [f] Autumn trees Page {12}
    – [f] Clothing at distance {12}
    – [f] Er’cana Tunnel Roof texture {4}
    – [f] GreatZero beam skipping city arch {12}
    – [f] KI Slot on City Nexus podiums {12}
    – [f] Myst Age rendering problems {12}
    – [f] Formatting of Descent, Phil journals {20}
    – [f] Improved KI /look {20}
    – [f] KI chat now will discard blank messages {20}
    – [f] Er’cana backpack corrections {12}
    – [f] Neighborhood Gahreesen Well second floor window {12}
    – [f] Serene Age decorations, footprints issues {9}
    – [u] Chiso Preniv {9}
    – [u] Tiam Age {2}
    – [u] Veelay journal {9}
    Key:
    [n] new
    [f] fixed
    [u] updated
    Attributions:
    {1} Adam {Hoikas}
    {2} Ametist
    {3} Briggs
    {4} CalumTraveler
    {5} ChristopherS
    {6} DapperAndy
    {7} Deledrius
    {8} Dulcamara
    {9} Doobes
    {10} Filtik
    {11} Fujhoo
    {12} Hazado
    {13} Mystler
    {14} neurovac
    {15} r’Tayrtahn
    {16} rarified
    {17} skyisblu
    {18} Taliana
    {19} Tyion
    {20} Zaroth
    (source)

  • A New Era in D’ni: Tiam

    A New Era in D’ni: Tiam

    On Monday, December 20, 2021 (9677 Leevobro 20), in a ceremony held in Chiso Preniv that gathered over 150 explorers, Patrick Dulebohn and Ametist gave a speech (a transcript of which you can read below), then unveiled the linking book to Tiam, by Ametist. Rand Miller and Chogon also showed up at the event 🙂

    Originally made available on May 31, 2020, Tiam is an age that was created for a family to relax and enjoy the fresh air and sunshine; there you will be able to unlock and discover how this family spent their time there.

    Note than unlike the other Ages available in Chiso Preniv, Tiam is a personal instance. However visiting it will not save a link in your Nexus. This will be fixed in the future; in the meantime, you will need to always go through Chiso Preniv, using the share panel if you wish to visit Tiam with friends.

    All the doors will close when you link out, but you will need to reenter the code only for the first one. The ball is just for fun 🙂

    CalumTraveler dedicated a post to the event in his blog, along with the full chatlog, and filmed it (pre-show, release). Minasunda made a video summary. Jalind also posted a film of the event. Korov’ev streamed the event (recording of the ceremony, plus a walkthough – spoiler warning for the latter, of course).

    Massively Overpowered dedicated a post to the event.


    Patrick’s and Ametist’s speech (click to expand )

    Patrick Dulebohn:

    Welcome back to Chiso Preniv, everyone!

    Today, we come together once more as we celebrate another fine addition to the collection of Ages featured here as part of our ongoing restoration efforts.

    This one is particularly special as it’s the first contribution from an explorer not affiliated with my particular group and who is currently very active in our community.

    It goes to show that this is truly an interconnected, but not overly-centralized effort in which anyone can participate and contribute.

    I’ll save you all from hearing me get too long-winded yet again and turn things over to the person who is most responsible for bringing us this amazing Age.

    Ladies and gentlemen, please give a big round of applause for … ametist!

    Ametist:

    Ty Patrick!

    Thank you all for coming and welcome to Chiso Preniv, the Age that with the words of Patrick Dulebohn ‘will be the first gateway to a new gathering of Ages and points of interest here in the cavern that have been restored … or even Written … by us, the explorers of D’ni.’

    I would say though, that this Age, Chiso Preniv, isn’t just a ‘gateway’, where you go to chose a linking book, touch it and link. Chiso Preniv has much more to offer, the history of this Age and its restoration can be found in the Journal, there are more books to examine on the shelfs, and not to forget a lovely and calm atmosphere. Something we all need from time to time.

    But the restoration of Ages is continuing and the bookstands before you is being occupied by linking books, one after the other.

    Today yet another book will be placed on one of them. The linking book to Tiam.

    Uncle Rebus once told me the golden rule of Age restoration, or rather the three golden rules:

    1. Is the Age stable?
    2. Is the Age stable over time?
    3. Is the Age stable over a prolonged period of time?

    We can now assure you that Tiam is stable and secure to visit. It has been thoroughly tested for safety. Restoring Tiam to what it is today wouldn’t have been possible without assistance, and for that I thank all of you that have given your time and expertise to this restoration project.

    I wont tell you much more about the Age itself, you have to go there and see what you find. I will just give you the same advice that uncle Rebus always give me – have the words of Anna – ‘what do you see?’ – in your mind and you will do just fine.

    So enjoy!

    Patrick Dulebohn:

    Please form an orderly line now. No shoving!

  • The December 2021 update

    The December 2021 update

    On December 15, 2021 MOULa got a big update, with lots of interesting additions; a full list is available at the bottom of this post. Let’s go over some highlights and answer some questions that may have arised:

    A new Age

    The most anticipated addition is probably the Age of Tiam, designed by Ametist. As announced by a post on Cyan’s own Twitter channel, an opening ceremony will be held at the Chiso Preniv library on Monday December 20, 2021 at 13:00 KIT: there will be a short presentation and the new linking book will be made available.

    Tiam is an Age that was created for a family to relax and enjoy the fresh air and sunshine; there, you will be able to unlock and discover how this family spent their time there. To get there, the direction is going to the Nexus, then the Watcher’ Pub, then to Chiso Preniv using the book in an alcove.

    It will be a good idea to have the client fully updated before the ceremony; to do so, one way is to open the game’s folder and delete TOS.txt; this will enforce a re-check of all the game files.

    New clothing

    Next, if you visit your wardrobe you will find some new items have been added, including some that have been available in the offline game for years. Some of the additions are rewards for completing the Journeys, while others require visiting logically related places 😉

    A special note about the second backpack: it was enabled by accident, as it has a visual bug that was still being worked on; if you have it and lost the old one, you can re-acquire it where you first got it.

    Serene

    The snowfall is back, and an indigenous ‘person’ has appeared for the holiday season 🙂 Both are original to Andy Legate’s design: the snowfall (a type of particle system) could not be handled by the Guild of Writers’ Age building tool Korman until recently, and the ‘indigenous’ was hidden in the Age files.

    A bit of code makes the latter appear automatically in the PotS version, but on MOULa the code interferes with multiplay and can have the opposite effect of hiding it, so the code was disabled.

    A journal that actually gives some background about the Age has replaced the previous one, hidden somewhere close to the gazebo.

    Graphics and sound improvements

    The Kirel podium has been given a new recording. More may come in the future! A story book (not a Linking Book) has been added to Chiso Preniv, while the Heritage Document and Activity in the Cavern have been moved to another shelf, close together. Various improvements to textures were made in Baron City Office, Teledahn, K’veer, Chiso Preniv and more.

    A note on bugs

    When an update, especially one as large as this one, hits MOULa it is almost inevitable that unexpected bugs will show up; for all the testing that can be done, Minkata never sees as many concurrent players as the official server, and not all issues can be catched. No addition from Cyan is to be expected for the foreseeable future, apart from server updates, so all improvements and additions will come from fan developers, who dedicate their limited free time to at least try to let MOULa be the best it could potentially be.

    So the best way to deal with bugs is to have patience and report them, mentioning where you were and what you were doing, be it on Cyan’s Discord, OpenUru’s Discord or OpenUru forums. If you fancy contributing your work and/or helping with bug fixing, those places are also excellent starting points to be part of the Restoration Team 🙂

    OpenUru Build #200a Build Update (click to expand)

    Known Issues (that will be fixed in a hotfix):
    – There is a crash when linking to Myst full screen without alt-tabbing while linking.
    – If you wear Catherine’s robes, and then change while another player is in the Age, they will see through your body.
    – Serene Xmas decorations are intermittent
    Client changes:
    – [Fixed]: A lot of under the hood fixes for stability {11}
    – [Fixed]: Fix client audio caching {10}
    – [Fixed]: Fix stack trace popup on error to provide meaningful information {10}
    – [Fixed]: Graphics cleanup for modern graphics cards {11}
    Content changes:
    – [New]: A new age! {1} (Stay tuned for the opening ceremonies!)
    – [New]: Add audio player back to Kirel Auditorium Podium, new recordings {9}
    – [New]: Clothing additions (and updates from CC) {7}
    – [Updated]: Improvements and additions to Chiso Preniv, Guild of Messengers Pub and Veelay Tsahvan {2}
    – [Updated]: Serene journal enhancements {3}
    – [Updated]: SpyRoom updates {5}
    – [Updated]: Upscaled fabric textures in Baron City Office and Teledahn {8}
    – [Fixed]: Ayoheek messages reference Garrison rather than Gahreesen {6}
    – [Fixed]: Er’cana Graphical Fixes {6}
    – [Fixed]: Fix view through telescopes on ultra-wide displays {6}
    – [Fixed]: Graphical updates to K’veer {2}
    – [Fixed]: Improve bad text resolution in Baron City Office Marie note {12}
    – [Fixed]: Prevent Kirel Egg Room Bahro Stones from being active {6}
    – [Fixed]: Repair formatting in many journals and book text {12}
    – [Fixed]: Repair getting stuck in Great Zero Mission GUI {6}
    – [Fixed]: Serene Snowfall Effects {4}
    – [Fixed]: Use correct cover for Negilahn journal {6}
    Attributions:
    {1} Ametist
    {2} Doobes
    {3} Doobes, Dot, CTraveler, Adam{Hoikas}
    {4} Doobes, EhrenCG
    {5} Doobes, Hazado
    {6} Hazado
    {7} Hazado, Adam{Hoikas}, CTraveler, Larry LeDeay
    {8} Hazado, CTraveler, Tweek, Yali
    {9} Hazado, DapperAndy, Tyion, Skyisblu, Neurovac, CP-Dimensions
    {10} Adam {Hoikas}
    {11} Adam {Hoikas}, rarified
    {12} dgelessus

  • Mysterium 2021

    Mysterium 2021

    Like last year, the XXII Mysterium was held entirely online, on July 16–18, with the panels and presentations streamed to both Twitch and YouTube.


    Friday started at 18:00 KIT with Rand Miller playing through Myst and giving some insights in the design process. One highlight was the medallion on the planetarium door.

    At 19:00, it was time for the discussion rooms, this year held on the Mysterium Discord server, and for the marker missions in MOULa. You can still get them by PMing Mir-o-Bot (#32319) or MinBot (#9292763) the command “sendme 10800192” for the Red markers or “sendme 10801032” for the Blue ones. While you’re there, make sure to grab the Mysterium shirt in your Relto wardrobe, it won’t be available afterward!


    Saturday started at 8:30 KIT with a message from the Committee, giving some info on the organisation of this year’s convention.

    The first panel was at 9:00, with some members of the Myst IV: Revelation team: Meinert Hansen (Art Director/Sr. Concept Artist), Brian Wrench (Actor – Sirrus) and Geneviève Lord (Producer), discussing how Myst IV evolved in its looks, styles and immersive design.

    At 11:00 it was time for the Myst State of the Union panel, with Eric A. Anderson (Creative Director) and Hannah Gamiel (Development Director) presenting Cyan’s newly re-imagined version of Myst before its release for PC/VR and Mac.

    At 12:30 the Cyan Dev Team Q&A panel, with Abner Coimbre, Brandon Collins, Hannah Gamiel, Karl Johnson and Josh Van Veldhuizen discussing what it means to be a developer at Cyan and how they adapted to working from home.

    At 13:30 the Cyan Art Team Q&A panel, with Eric Anderson, Blake Bjerke, Jeremiah Castro, Autumn Palfenier and Derrick Robinson talking about how the look of a game is established and what inspiration they draw from in designing worlds.

    At 15:00 Vincent Weaver presented his Apple II Myst Demake, talking about the challenges involved with getting a fully playable version of Myst working on an 8-bit system from the 1970s, fitting on a reasonable number of floppy disks. To learn more (or try it yourself!), see Vince’s website.

    At 16:00 Chuck Carter (original Myst Artist) presented his reworking of the Selenitic Age for Unreal Engine 5, which will add some new twists (e.g. the maze ship is now destroyed). The redesign will have original music by Conductor/Composer Lucas Richman. You can follow Chuck on his website, Twitter and Instagram.

    At 17:00 it was time for the discussion rooms, with two focused chats beside open discussions: “Unwritten Character Workshop”, about creating a character for the Myst RPG, and “Dancing with Annacat”, to get some exercise after sitting and watching streams all day.

    Sunday started at 8:30 KIT with a message from the Committee, giving some info and announcing the location of Mysterium 2022, one that will give attendees the true Myst experience 😉

    The first panel was at 9:00, with Maxx Hirsch’s honors thesis “Finding Tomahna”, analyzing Myst as a product of American 1990s cultural movements and ideas, considering attitudes towards war, violence, new technology, reading, community, and diversity. You can read the full text here.

    At 1o:00 documentary filmmaker Phillip Shane gave an update and a sneak peek of the Myst Documentary, along with his collaborators Elana Bogdan, Will Cavendish, Rachel Kittner, Anais Michel, Katie Postma, Joshua Reinstein and Randy Woods. You can follow and support the development of the documentary on the official website.

    At 11:30 the Uru Worldbuilders Panel, with Eric Anderson, Mike Hines, Doug McBride, Steve Ogden and Bill Slease discussed about the original development of Uru, from DIRT and Mudpie up to the GameTap era.

    At 12:30 the MOULa Fan Development Panel, with Mark “Chogon” DeForest, Patrick “Doobes” Dulebohn, John “Marten” Johns, Adam “Hoikas” Johnson, Keith “Tweek” Lord, Darryl “dpogue/Paradox” Pogue and Paul “rarified” Richards discussed how fan developers and creators are keeping Uru alive and well, with client bugfixes, QoL improvements and new fan-made ages. To get involved, you can contact the OpenUru team (testing) on Discord, or the H’uru team (developing) on GitHub and IRC.

    At 14:00 the Unwritten Update panel with Veronica Hamilton gave some updates on the RPG and its role in Cyan Ventures, discussing the design and how it focuses on non-violent solutions. To learn more, visit the official website.

    At 15:00 it was time for Cyan Games Completed Rapidly, a round of speedrunning, with some unusual categories like Myst on the Apple II, and a few races.

    At 17:30 it was time for the discussion rooms, with no preset topics, and the Speedrun After Party, in which the speedrunners chatted with the attendees about the runs and racesfrom the panel.


    Thanks and kudos to the Mysterium Committee, who did a great job at organising and managing the event.

    Looking forward to next year!

  • Intangibles Assets & Unexplored Branches

    Intangibles Assets & Unexplored Branches

    In an surprise move, Cyan has released the Intangibles assets under the Creative Commons BY-NC-SA 4.0 license. The assets include design documents, textures, audio, and 3D models for ages and Cavern areas – including Kahlo, Rebek and Katha Island – that were in the planned for addition to Uru Live. Some date from 2000 or even earlier!

    The assets are in various stages of development, but most are very unfinished, and never appeared in game for good reasons (some concepts may not ever work with the game engine). So tempering expectations is advisable 😉 For a short time, the assets were previously only available to a select group of fan developers who signed a NDA, and are now open for anyone to dissect or even fully develop.

    The Guild of Writers’ H’uru Team is currently working on bringing the majority of these assets into their version control system to facilitate collaboration. The files are available at the OpenUru Foundry, and at the Guild of Writers (direct link) as initially provided by Cyan.

    It was also announced that Unexplored Branches – the expanded universe of the Myst/Uru franchise, authorized by Cyan while still not fully canon – now includes the announced Intangibles and also any fan-created ages or locations added to MOULa, along with the TRPG Unwritten.

  • A New Era in D’ni: Serene

    A New Era in D’ni: Serene

    On Wednesday, May 5, 2021 (9677 Leefo 12), in a ceremony held in Chiso Preniv that gathered around 50 explorers, Patrick Dulebohn gave a speech (a transcript of which you can read below), then unveiled the linking book to Serene, by the late Gary Andrew “Andy” Legate.

    Originally made available on November 5, 2008, Serene is a crepuscular garden age, covered in snow and surrounded by tall trees. It was part of the Devokan Trust, a complex, vast fan-run IC/OOC storyline parallel to that of the DRC, with ages across the Metaverse in and outside Uru.

    CalumTraveler dedicated a post to the event in his blog, along with a raw chatlog of Patrick’s speech and one in Serene, and filmed it.


    Patrick’s speech (click to expand )

    So once again, thank you for being here!

    Today, on Cinco de Mayo of all days, we celebrate another milestone here in the cavern.

    We have begun another chapter of our restoration.

    And it starts on a very somber note.

    We would not be where we are today if not for the intrepid explorers who came before us to restore their own little corners of D’ni.

    They first forged the path that we now are set upon …

    … and it is their legacy that will guide us into the future.

    One such explorer was Gary Andrew “Andy” Legate.

    For those that are unaware, Andy is, sadly, no longer with us.

    He passed away in January of 2019 after a hard-fought battle with cancer.

    For many years after the DRC opened D’ni to the public, he was a driving force in the early days of explorer-led restoration of the cavern.

    Through his works, I, as well as many others, learned some of the tricks of the trade.

    It is for that reason and many more that we honor him here today.

    The Age of Serene may be rather cold, but it also contains the warmth and heart of the man who diligently and painstakingly restored it.

    You will see it … feel it … every time you step onto the cobblestone path … take shelter under the gazebo … climb the nearby rock formations … feel the wind through the trees.

    Serene, as well as the other works he left behind, is Andy’s legacy to us all.

    In fact, everything you’ll see in the next several weeks will showcase those exciting early restoration efforts by some very talented people.

    With that in mind, it is my great pleasure … and my solemn duty … to bring you the Age of Serene.

    This one’s for Andy. May he rest in peace.

    Patrick Dulebohn places the Serene Book on the pedestal

  • Gehn.28 Is Now Live!

    Gehn.28 Is Now Live!

    A few days after the 10th anniversary of H’uru/Plasma, the Guild of Writers H’uru team has released the latest version of the Gehn shard with Gehn.28!

    This update was a long time in the making, and as such there are a host of new fixes and additions, including:

    • Add /roll command for rolling n-sided die/dice
    • Add latest revisions of all fan Ages from Doobes
    • Allow KI commands to match player names without regard to case
    • Change out most of the guts
    • Fix /p KI command to not be case sensitive
    • Fix Er’cana harvester position issues if Age empties while in motion
    • Fix issue whereby the bahro would fill the server error log with nonsense if they were smoking in Relto
    • Fix many goofy colliders in several Ages, especially Ae’gura
    • Fix many memory leaks
    • Fix Neighborhood clock globe animation
    • Fix Relto hut dark mode
    • Fix remote players not placing hand on book before linking out
    • Fix shroomie gate state being toggled (on re-link) if the power is off
    • Fix spurious noises in the Teledahn workroom
    • Fix working line obliteration issue when accessing chat history
    • Improved output of some KI commands
    • Migrate to publicly auditable build process
    • Update from PhysX 2.6 to PhysX 4.1
    • Update from Python 2.7 to Python 3.9
    • Synthesize gravity

    To get the latest version of Gehn Shard, simply log in to the shard as normal and the client will do the rest. If you have not signed up for Gehn Shard yet, you can find step by step instructions for Gehn in our guide to installing the shards.

    Congratulations to the GoW for another successful release!

  • A New Era in D’ni

    A New Era in D’ni

    On Friday, 21 August 2020 (9676 Leetahr 11) a historical event took place in the Cavern. It took a long time, but finally, Ages restored by explorers have been made available to the public!

    (more…)

  • Something is up in the Watcher’s Pub

    New barriers have appeared in the Watcher’s Pub outside a partially opened niche. Explorer CalumTraveler has documented two apparitions of Patrick Dulebohn (first, second), and more are expected.

    A new introductory video was also added in a recent update to the client.

    Be sure to be around on Friday, August 21 at 13:00 KIT!

  • News roundup #7

    • Registration for virtual Mysterium is now open! The special guests from last year will all be back – Russell Brower, Chuck Carter, Tim Larkin, Marty O’Donnell, Katie Postma, and Jack Wall – and even more will be announced soon.
    • Samjay has released her third Age: Tovaht! Currently it is only available for download offline, but will be uploaded to Deep Island as soon as possible.
    • CrimockLyte released a video about D’ni lore, the first of a planned series.
    • KatelysTV released a video about Myst ME as the first episode of their series Game-Dev Perspective.
    • Corvus released a second video made in Dreams (Media Molecule), this time a recreation of Myst itself.
    • In case you missed it, Lore Together by Mystic and Sapphy is a podcast about the lore of various games, including Myst.