Category: Fan Ages News

  • MOULa update OpenUru#223a

    MOULa update OpenUru#223a

    On July 8 MOULa got another update, including the new age of Jalargura, some new clothing items, including those for Mysterium, and a teaser for Descent! A full changelog is available at the bottom of this post.

    A note on bugs (click to expand)

    When an update hits MOULa it is almost inevitable that unexpected bugs will show up. For all the testing that can be done, Minkata never sees as many concurrent players as the official server, and not all issues can be catched.

    When the servers have just been restarted, most of the early linking slowness and problems are from the database buffers refilling – and by an overload of concurrent logins 😉

    No additions from Cyan are to be expected for the foreseeable future, apart from server updates, so all improvements and additions will come from fan developers, who dedicate their limited free time to at least try to let MOULa be the best it could potentially be.

    So the best way to deal with bugs is to have patience and report them, mentioning where you were and what you were doing, be it on Cyan’s Discord or OpenUru’s Discord.

    If you fancy contributing your work and/or helping with bug fixing, those places are also excellent starting points to be part of the Fourth Restoration 🙂

    OpenUru Build #223a – Q2, 2026
    • [New] Additional clothing items {4}
    • [New] Mysterium 2026 Clothing {2}
    • [New] Descent preparations and teasers {5}
    • [New] Jalargura age {6}
    • [Client] Allow client build with VS2010 express {2}
    • [Client] Avoid creating NetObject.log with no useful content {1}
    • [Client] Fix journal font justification issues {3}
    • [Client] Parse and skip link tags in journals {2}
    • [Rebuild] Rebuild of New Messengers Pub {5}
    • [Update] Eder Naybree updates {5}
    • [Update] Gahreesen updates – Audio {5}
    • [Update] Rebuilt Chiso Preniv updates {5}

    Attributions:

    1: dgelessus
    2: dpogue
    3: dpogue, Adam{Hoikas}
    4: Dulcamara
    5: Harley
    6: Semjay

  • MOULa update OpenUru#218d1 (client #217)

    MOULa update OpenUru#218d1 (client #217)

    On December 24 MOULa got another update, with updates to Chiso Preniv, Eder Naybree, Explorers’ Emporium, Kalamee and Sameehn! A full changelog is available at the bottom of this post.

    A note on bugs (click to expand)

    When an update hits MOULa it is almost inevitable that unexpected bugs will show up. For all the testing that can be done, Minkata never sees as many concurrent players as the official server, and not all issues can be catched.

    When the servers have just been restarted, most of the early linking slowness and problems are from the database buffers refilling – and by an overload of concurrent logins 😉

    No additions from Cyan are to be expected for the foreseeable future, apart from server updates, so all improvements and additions will come from fan developers, who dedicate their limited free time to at least try to let MOULa be the best it could potentially be.

    So the best way to deal with bugs is to have patience and report them, mentioning where you were and what you were doing, be it on Cyan’s Discord or OpenUru’s Discord.

    If you fancy contributing your work and/or helping with bug fixing, those places are also excellent starting points to be part of the Fourth Restoration 🙂

    OpenUru Build #218d1 (client #217) – Q3, 2025
    • [Rebuild] Chiso Preniv V2 {2}
    • [Update] Eder Naybree age {2}
    • [Update] Explorers Emporium age {3}
    • [Update] Kalamee age {3}
    • [Update] Sameehn age {1}
    • [Workaround] Nexus Python Update hide instanced EE and Sameehn {2}

    Attributions:

    1: ametist
    2: harley
    3: semjay

  • MOULa update OpenUru#218b (client #217)

    MOULa update OpenUru#218b (client #217)

    On May 6 MOULa got another update, with a few fixes, improvements, and the new Age of Sameehn! A full changelog is available at the bottom of this post.

    The update also includes a new Relto page. The book to Sameehn is available in the basement of the Explorers’ Emporium.

    A note on bugs (click to expand)

    When an update hits MOULa it is almost inevitable that unexpected bugs will show up. For all the testing that can be done, Minkata never sees as many concurrent players as the official server, and not all issues can be catched.

    When the servers have just been restarted, most of the early linking slowness and problems are from the database buffers refilling – and by an overload of concurrent logins 😉

    No additions from Cyan are to be expected for the foreseeable future, apart from server updates, so all improvements and additions will come from fan developers, who dedicate their limited free time to at least try to let MOULa be the best it could potentially be.

    So the best way to deal with bugs is to have patience and report them, mentioning where you were and what you were doing, be it on Cyan’s Discord or OpenUru’s Discord.

    If you fancy contributing your work and/or helping with bug fixing, those places are also excellent starting points to be part of the Fourth Restoration 🙂

    OpenUru Build #218b (client #217) – Q1, 2025
    • [new] New age Sameehn {1}
    • [new] New Relto Page {7}
    • [fix] Fix to Chiso Preniv’s door sound {5}
    • [fix] Fix to Cleft Riven scope camera {3}
    • [fix] Fix to creature timing in Negilahn and Payiferen {4}
    • [fix] Fix to Nick’s journal note in city {9}
    • [fix] Fix to Relto firemarble appearance {4}
    • [update] Adjustments to Credits & Buffer values for Cleft Radio Music {5}
    • [update] Explorers’ Emporium updates {6}
    • [update] Highgarden age updates {8}
    • [update] Veelay Journal additions {2}

    Attributions:

    1: ametist
    2: dpogue, Harley
    3: Harley
    4: Hazado
    5: Maurus
    6: Semjay
    7: TheScar(.fr)
    8: Tweek
    9: Zaroth

  • A New Era in D’ni: The Explorers’ Emporium

    A New Era in D’ni: The Explorers’ Emporium

    On Thursday, December 5, 2024 (9680 Leevobro 8), in a ceremony held in Chiso Preniv that was also announced on Cyan’s X and Bluesky feeds, Ella Darrington (Semjay) and Patrick Dulebohn gave a speech (a transcript of which you can read below), then unveiled the linking book to the Explorers’ Emporium.

    The Emporium, established by archaeologist Ella Darrington, is the only retail establishment in the Cavern, with a wide range of goods for sale to the discerning explorer. It is located in some vacant cottages found in a neighborhood away from the publicly available ones, refurbished in the latest Art-Nouveau style. Rumors of smuggled artifacts are, at this time, wholly unsubstantiated.

    The Emporium is a personal instance; visiting it will save a link in your Nexus. To visit with friends, you will need to go through Chiso Preniv and use the share panel, or send an invite with your KI.

    Calum Traveler posted a chatlog on the Beneath forums. Minasunda made a video of the event.
    [Links to more videos and posts will be added at a later time.]


    Speech transcript

    Patrick Dulebohn:

    Welcome back here to Chiso Preniv, everyone! I know it’s been awhile since we’ve had one of these get togethers, but I’m glad to see the turnout as strong as ever!

    2024 has been a rough year for many of us, and as such, much of the work we’ve been doing has gone a bit slower. Thanks largely to you all and your unwavering support, we press on and continue our goal of restoring D’ni Ages and new areas of the cavern. It is the latter that brings us here today.

    Our guest of honor is a relatively new face to the restoration, but has been a denizen of the cavern for quite awhile. She is responsible for restoring what you will be seeing today. I’ve only had the pleasure of meeting her last month, introduced by Semjay, but I’m excited to see what she will present to us … since I wasn’t allowed a sneak peek! Ha!

    Without further delay, I would like to introduce to you all … Ella Darrington!

    Ella Darrington:

    Thank you Patrick. Semjay and I are absolutely overwhelmed by the amount of people here! Thank you, everyone!

    It means a lot to us, knowing that we have your support. We would like to thank everyone who has been involved in bringing this new area to MOULa.

    Also, thank you in advance, to those of you who are filming this event – it is really interesting to see people play through our creations and to hear their comments as they play.

    The Explorers’ Emporium is the only retail establishment in the Cavern. I have a wide range of goods for sale to the discerning explorer. I do not stock cheap rubbish. There are many artisan crafted items – some have been made and supplied by some lovely people here today! (I’ll take off my 10 percent commission, of course). All types of currency are accepted – if you can pay by chip and pin.

    The Emporium is located in some vacant cottages I found in a distant neighbourhood and I have refurbished them in the latest Art-Nouveau style. But it isn’t quite finished. There are still some deliveries waiting to be unpacked.

    Please stay out of my private apartment – unless you are the contractor come to refurbish my bathroom (the recent plumbing disaster has ruined the floor). Oh, and if you go into the cellar, it is at your own risk. All breakages must be paid for.

    So now … it gives me great pleasure to declare the Explorers’ Emporium well and truly open!

    Now, if you wouldn’t mind, I’ll link through first and unlock the front door ready for your arrival!

  • MOULa update OpenUru#217

    MOULa update OpenUru#217

    On November 12 MOULa got another update, with various fixes, improvements, and a new Age, soon to be unveiled! A full changelog is available at the bottom of this post. As usual, an audio summary of the updates was added to the Kirel auditorium podium.

    Books with D’ni fairytales have been added to Elonin; new shirts (Mysterium 2024, Riven, Radio Free D’ni, and one for the new Age) have been made available. The Ayoheek scoreboards in the neighborhoods, and the female hands options colors, have been fixed.

    A note on bugs (click to expand)

    When an update hits MOULa it is almost inevitable that unexpected bugs will show up. For all the testing that can be done, Minkata never sees as many concurrent players as the official server, and not all issues can be catched.

    When the servers have just been restarted, most of the early linking slowness and problems are from the database buffers refilling – and by an overload of concurrent logins 😉

    No additions from Cyan are to be expected for the foreseeable future, apart from server updates, so all improvements and additions will come from fan developers, who dedicate their limited free time to at least try to let MOULa be the best it could potentially be.

    So the best way to deal with bugs is to have patience and report them, mentioning where you were and what you were doing, be it on Cyan’s Discord or OpenUru’s Discord.

    If you fancy contributing your work and/or helping with bug fixing, those places are also excellent starting points to be part of the Fourth Restoration 🙂

    OpenUru Build #217 – Q3, 2024
    • [new] D’ni Fairytale books added to Elonin. {2}
    • [new] Explorers’ Emporium Age added. {12}
    • [new] Kirel message for 2024 Quarter 3 added. {6}
    • [new] Linking Book cover for Serene Age added. {7}
    • [new] New Riven, Radio Free D’ni, and ExpEmp shirts added. {8}
    • [new] New Wardrobe Item added. {4}
    • [update] Chiso Preniv Age additions & improvements. {5}
    • [update] Cleft visuals, Linking Panel consistency, Music Update (With new attribution in Credits). {11}
    • [update] Eder Naybree Beach additions. {9}
    • [update] Elonin improvements (steaming hot). {1}
    • [update] Fixed Ayoheek Scoreboards in Hoods. {10}
    • [update] Highgarden Content and Lighting updates. {14}
    • [update] Kirel refresh, door activations, & Eddie! {5}
    • [update] New Messenger’s Pub visual improvements. {5}
    • [update] New Mysterium 2024 Shirts. {5}
    • [update] Relto Page Combo: Storm + Veelay Visual Update. {11}
    • [update] Veelay Tsahvahn additions. {5}
    • [update] Wardrobe: Fix for the Female Hands Options colors. {13}
    • [client] (internal) Fix internal debugging commands {3}
    • [known issue] Someone has spray-painted one of the New Messenger’s Pub Cones black. We’re looking for some paint remover.

    Attributions:

    1: ametist, Ehren
    2: ametist, Ereshkigal, Semjay
    3: dgelessus
    4: dgelessus, Ehren, Riccardo Salerano, Salvo Ludus, Sirius, TheScar(.fr)
    5: Doobes
    6: Doobes, DapperAndy, skyisblu, Tyion, Zaroth
    7: Doobes, Tweek
    8: dpogue, AlanD & Malaclypse, Semjay
    9: Harley, Maurus, Hazado
    10: Hazado, dgelessus
    11: Maurus
    12: Semjay, Doobes
    13: TheScar(.fr)
    14: Tweek

  • Mysterium 2024

    Mysterium 2024

    The XXV Mysterium was held in Montréal, Canada on July 12–14, with the panels and presentations streamed to both Twitch and YouTube.

    Belford wrote a summary in his blog, giving his perspective on the various updates.


    Friday started with the Opening Announcements with a few words and reminders from the convention chairs.

    ☛ In the Cyan ‘State of the Union’ prerecorded panel Rand Miller, Hannah Gamiel and Eric A. Anderson gave a few updates on their games. While Riven‘s critical reception has been phenomenal, sales have not been correspondly positive. Riven costed “less than 2%” of a AAA game of comparable quality to make; it was a “monumental effort” and they really want to scale down their workload.

    Touching on the design process, they started with drastic redesign ideas, narrowing them them down to only those that directly supported the game experience. They also had to iron bugs and glitches quite close to launch.

    For the immediate future, they will be working on porting Firmament and Riven to more platforms, and improving Myst on the Quest 3. After that, Rand confirmed they have started on a new game in the D’niverse; it will be a new storyline and you will not have to be familiar with the Myst series to play it. They expect to have more to say next year.

    Also, Rand is retiring: with Riven released, he feels it’s the right time to cut back considerably; he will still be involved with advising on game design and such, but not as often and as much.

    ☛ In the Myst Reverse Engineer panel, Jeff Barbi showed how to hack the original Myst (thanks to Uli Kusterer’s HyperCard work), and a few interesting results of editing the HyperTalk source code. The original fireplace puzzle accepted two codes, from page 158 but also page 148. The HyperCard stack was password-locked against editing, but this feature can easily be bypassed with modern tools, and Jeff was able to recover the original password.

    ☛ In the Myst Online Update, a group of fan developers (AgeExplorer, Doobes, DPogue, Harley, Semjay and Yali) gave a few updates on what’s been going on in the Cavern. The writing team is trying a long-term story arc (“Diplomacy”) involving first contact with an unexpectedly inhabited Age. On the open source client front, DPogue has continued to improve the Korman Blender plugin, as well as the MacOS client, which however is not yet ready for testing on the live servers.

    As for upcoming Ages, Doobes and AgeExplorer are still working on the Descent: you can now take the elevator down the Shaft and mostly solve the puzzles there, and walk down the spiral staircase that runs the entire length of the Shaft. Doobes is also working on a major Chiso expansion. Tweek is working on a library Age, a garden homage to Myst, a rework of of Fahets, and a new Neighborhood. Semjay is working on completing one of Cyan’s cancelled Ages for Uru, Venalem, and also on the Explorer’s Emporium. Harley is working on expanding Naybree and on an Age called Rei’schu. Yali is working on a private city area and on UI updates for the client.

    ☛ The rest of the day was dedicated to events that were not streamed. In Uru Live, a devious marker mission ws released (video). For Puzzle Time, Rayne and m13 challenged the participants with a set of devious puzzles. For the Dance Event, Annacat explored the music of the Myst series through dance and creative movement, teaching a simple short choreography.


    Saturday started with a few events that were not streamed: the Mysterium Unconference, an unstreamed set of participant-driven discussion sessions; What Would Catherine Build? (Atrus was too busy this year!), where teams were asked to build something that met certain requirements, and delivered clever presentations for why they built like that.

    The subsequent three panels were all about Myst IV: Revelation:

    ☛ In the Designing Worlds panel, Patrick Fortier (Creative Director & Lead Game Designer), Mary DeMarle (Designer & Writer), Sebastien Yelle (Level Designer) and moderator Katie “Khatie” Postma (Community Manager) discussed bringing Myst IV’s world to life, the creative process, technical challenges and innovative design choices.

    ☛ In the Living Worlds panel, Meinert Hansen (Senior Art Director) and Guy Sprung (Actor for Achenar) shared their experience bringing the worlds and characters of Myst IV to life through visuals, sound, and motion.

    ☛ In the Retrospection panel, Mary DeMarle, Patrick Fortier, Meinert Hansen, Katie “Kha’tie” Postma, Guy Sprung and Sebastien Yellel shared behind-the-scenes insights, stories and the creative processes that brought the game to launch.

    ☛ The rest of the day was dedicated to events that were not streamed. In the Guildmaster event, Taerun assigned the participants a variety of unique tasks to complete.


    Sunday started with the Myst Documentary panel, where Philip Shane (filmmaker), Katie “Kha’tie” Postma and Joshua Reinstein gave the latest updates and showed some footage of the Riven launch event at Cyan HQ. The documentary is having trouble funding the full production. David Van Taylor was brought in to help with pitching, and Julie McElmurry is helping with production. The working title now is “A World I’d Want To Live In: Myst and the Video-Game Revolution“.

    ☛ The Closing Ceremonies wrapped up this year’s convention, running the prize drawing, and announced next year’s location: Atlanta, GA!

    ☛ After the Closing Ceremonies, attendees joined unofficial excursions to see some of Montréal’s many attractions, including the Biodôme and the Jardin Botanique.


    Thanks and kudos to the Mysterium Committee, who did a great job at organising and managing the event.

    Looking forward to next year!

  • A New Era in D’ni: The Fall of D’ni Memorial Island

    A New Era in D’ni: The Fall of D’ni Memorial Island

    On Saturday, November 18, 2023 (9679 Leevofo 23), in a ceremony held in Chiso Preniv that gathered over 120 explorers and was announced on Cyan’s Twitter X feed, Christopher Therburg and Patrick Dulebohn gave a speech (a transcript of which you can read below), then unveiled the linking book to the Fall of D’ni Memorial Island.

    A few years ago, Christopher decided to build a memorial to the Fall of D’ni, one of the worst events in D’ni history. He had considered placing the memorial in Ae’gura, but there were some complications with the avilable locations. Christopher then remembered a little island with a broken stalagmite near Ae’gura that he saw while exploring the Cavern, and thought it would be a better location, with a nice view of Ae’gura.

    The Memorial Island is a public instance. However, at the time of this writing it is not possible to save a link in your Nexus.

    Calum Traveler posted a chatlog on the Beneath forums. Minasunda made a video of the event.


    Speech transcript (click to expand )

    Patrick Dulebohn:

    Thank you all for coming once again! It’s been a little while, but we’re finally back to celebrate a new Linking Book added to the Chiso Preniv pedestals and to our ever-growing restoration of D’ni.

    The D’ni have a very rich history and culture, and while there are many defining moments in that history, few can compare to the tragic and devastating loss they experienced at the end of their vast empire. Thankfully, they, as a people, live on in the Age of Releeshahn, but they are merely a fraction of the D’ni citizens that passed away during what is commonly referred to as ‘The Fall’.

    It is with that in mind that this new island in the D’ni cavern will be presented to you today. What you’ll see today is the tireless work of not only Keith Lord, who earlier brought us Fahets: Highgarden, but also quite noteworthy, it is the idea of one of our colleagues here, Christopher Therburg.

    He is the primary reason we are here today, and what you will see is the result of his brilliant work, along with Keith. So without further ado, I give you Christopher Therburg!

    Christopher Therburg:

    Thanks Patrick. Shorah everyone. Wow, that’s very exciting for me. I apologize for being a little nervous, it’s the first time I’m doing something like this. Anyway.

    After three years of work and restoration, it’s finally time to reveal the Fall of D’ni Memorial Island, or Bahn’tefoonet in D’ni. Bahn’tefoonet means Memorial Island in D’ni. I’m really grateful to Keith, also known as Tweek, and everyone else who worked on this island that everything worked out so well in restoring and turning this island into a memorial site.

    It was a life’s work for me and without Tweek, who volunteered to continue and finish the island with me, this work would have been much slower and would be released at a later. He is at the moment not there sadly, but I heard that he will come later eventually.

    A summary of the project itself and why I have planned all of this. Five to three years earlier, I took a closer view at the cavern and noticed that the DRC or someone else didn’t erected a memorial to the ‘Fall of D’ni’, one of the worst events, if not the worst, in D’ni history.

    I wanted to change that and it would be nice to build a memorial that fits the style of D’ni architecture. This memorial is meant to commemorate the D’ni who perished in this cataclysm. The Fall of D’ni, was attack on the D’ni civilization by Veovis and A’gaeris, who used an unknown biochemical agent to kill most of the empire’s population in Leesahn 8, 9400 DE.

    I had considered placing the memorial in Ae’gura, but there were some complications with two locations where the memorial should have been. Calum suggested then that I should place the memorial in a special location outside of Ae’gura.

    Then I remembered this little island with the broken stalagmite near Ae’gura that I saw while exploring the cavern about eight years ago. We thought this would be a better location for it and it also have a nice view of Ae’gura and the whole D’ni cavern. This island, which was formerly a small D’ni park, worked very well as a memorial place and after two years of restoration it’s finally ready.

    We hope that the memorial will respects the deceased D’ni and that mostly new explorers will have a better understanding of the context of why it happened and why the D’ni City is empty now. We also hope that this island will also become a place of peace in the upcoming years.

    But I’ve talked long enough, it’s now time to officially open the island.

  • MOULa update OpenUru#212

    On November 8 MOULa got another update, with various fixes, improvements and a new Age! A full changelog is available at the bottom of this post. As usual, an audio summary of the updates was added to the Kirel auditorium podium.

    A new area within D’ni, by TGMChrist & Tweek, will soon be unveiled. The doors of the Library and the Museum in Ae’gura now work properly, opening and closing as people get through them. Various updates were made to Chiso Preniv, Eder Bahvahnter, Eder Naybree, Elonin, Kalamee, and Tiam.

    A note on bugs (click to expand)

    When an update hits MOULa it is almost inevitable that unexpected bugs will show up. For all the testing that can be done, Minkata never sees as many concurrent players as the official server, and not all issues can be catched.

    When the servers have just been restarted, most of the early linking slowness and problems are from the database buffers refilling – and by an overload of concurrent logins 😉

    No additions from Cyan are to be expected for the foreseeable future, apart from server updates, so all improvements and additions will come from fan developers, who dedicate their limited free time to at least try to let MOULa be the best it could potentially be.

    So the best way to deal with bugs is to have patience and report them, mentioning where you were and what you were doing, be it on Cyan’s Discord, OpenUru’s Discord or OpenUru forums.

    If you fancy contributing your work and/or helping with bug fixing, those places are also excellent starting points to be part of the Fourth Restoration 🙂

    OpenUru Build #212b – Q3, 2023
    • [new] Ae’gura Library and Museum doors now work {8}
    • [new] New D’ni area by TGMChrist & Tweek {14}
    • [new] New audio track for introductory video {11}
    • [new] New Kirel audio recording for Q3 {13}
    • [update] Consistency Pass of Book Textures {9}
    • [update] Improvements to pellet imager {8}
    • [update] Improvements to Relto internals {8}
    • [update] Improvements to sliding door mechanics {8}
    • [update] Texture Optimization in (old) Messenger’s Pub & Phil’s Relto {10}
    • [update] Updates to Chiso Preniv {5}
    • [update] Updates to Eder Bahvahnter {6}
    • [update] Updates to Eder Naybree {7}
    • [update] Updates to Elonin {3}
    • [update] Updates to Kalamee {12}
    • [update] Updates to Tiam {3}
    • [fix] Don’t trust local machine time for synchronized gameplay {1}
    • [fix] Fix “crash on exit” caused by player hearing link sound {4}
    • [fix] Fix Descent Bahro Stone link-in animation {8}
    • [fix] Fix Gahreesen Wall Nexus camera operation {8}
    • [fix] Fix getting stuck in Heek during player exit {2}
    • [fix] Fix Hood/Kirel skybox streaking {9}
    • [fix] Fix issues with Relto Page clickables {8}

    Attributions:

    1: Adam {Hoikas}
    2: Adam {Hoikas}, Hazado
    3: ametist
    4: dgelessus, Adam {Hoikas}
    5: Doobes
    6: Dulcamara, ametist
    7: Harley
    8: Hazado
    9: Maurus
    10: Maurus, Adam {Hoikas}
    11: Rand, Maurus, Hazado
    12: Semjay
    13: skyisblu, Zaroth, Hazado
    14: TGMChrist, Tweek

  • News Roundup #29

    ☛ MOULa will be offline Wednesday 8 (today!) at 9:00 KIT for the Q2/Q3 update! The downtime should last about two hours. We will post a changelog with the fixes and goodies soon after that.

    ☛ To honor Riven’s 26th anniversary, RIUM+ spent roughly 350 hours upgrading his restored Riven Journals, a (spoiler-less) collection of books and puzzles that give more insight into the game’s world. It is recommended to start with the middle journal, then the right one and leave the left one to last. You can read more on RIUM+ blog post.

    Rand Miller was a guest at Lucca Comics & Games, an annual comic book and gaming convention in Italy, the second biggest in the world after Comiket. He was invited at four panels, two about Myst specifically, one about his career experience, and a round table discussion about contemporary gaming, where he was joined by Yū Suzuki (designer, producer, programmer, and engineer for Sega for 18 years) and Arnar Hrafn Gylfason (Director of Production for Valorant).

    ☛ In their Kickstarter update for October 25, Cyan confirmed that all remaining physical rewards for Firmament are expected to ship in early 2024.

  • Mysterium 2023

    Mysterium 2023

    The XXIV Mysterium was held in Spokane, WA on June 30–July 2, with the panels and presentations streamed to both Twitch and YouTube.

    Belford wrote a summary in his blog, commenting on Cyan’s announcements.


    Friday started at 11:00 KIT with the Opening Announcements with a few words and reminders from the convention chairs.

    At the 12:00 panel D’ni Linguistic Fellowship, Christopher “Kh’reestrefah” Gilson discussed word formation in the D’ni language, first showing how words in D’ni can be used to form other words, then looking at known D’ni words to discover patterns that point to historical rules that have not been explained before.

    At the 15:00 panel Uru World-building, Patrick “Doobes” Dulebohn gave a demonstration of Blender for Korman, the free plugin currently used to create Ages for MOULa and CC. He also briefly showed the use of ZLZ Age Importer, to get Cyan Ages converted to blends.

    At the 16:00 panel Art of Shoomlah, Claire “Shoom’lah” Hummel showed a retrospective of her Myst art over the years, and how the games have impacted her career as an art director and concept artist in the games industry (including hiding a Riven easter egg in Half-Life: Alyx). She runs a “real places that look like Myst” blog.

    At the 17:00 panel The Cavern Today Podcast, Dalken Starbyne, Esto Centura, Maurus and Sh’aeri held a live episode right at Mysterium, discussing the convention, D’ni, Cyan, and did a brief audience Q&A. The Cavern Today podcast has been bringing listeners news from the Myst fan community since 2005.

    At the 18:00 event Moving the Slider (not streamed), Rayne and m13 challenged the attendees at a group game, working together to solve puzzles, find clues, and trying to figure out what in the world the Thing is for.

    At the 19:00 panel Unwritten Character Creation Workshop, Faroguy, Eleri Hamilton, Vee Hamilton and Thomas “Curator” Steele announced the Modern D’ni expansion for Unwritten, and gave tips on how to plan a good character for the game.

    Later, Curator and Eleri hosted two parallel Unwritten sessions.


    Saturday started at 9:30 KIT with a few words from the convention staff, then the attendees headed over to Cyan HQ. At 11:00 Jeff Lanctot gave a brief welcome talk and order of events.

    At the 11:15 Cyan State of the Union, Hannah Gamiel and Eric Anderson discussed the recently released Myst (VR) and Firmament, and gave some updates about the Riven remake; notably, there will be some changes giving more lore details.

    Currently all resources are focused on Riven; future projects will likely be smaller, a bit more experimental, and possibly more related to the Myst universe. The presentation ended with a preview of the Riven remake, specifically the Boiler Island area!

    Starting at 12:15 the attendees were divided in three groups, alternating between lunch at the Squee Conservatory, a guided tour of the campus at DRC Headquarters, and an opportunity to meet some Cyan employees and guests at Gehn’s Temple.

    At 14:30 Mike “RIUM+” Ando showed off another one of his amazing creations: the Andotrope, a recreation of Gehn’s holographic imager from Riven. As RIUM+ put it, he “accidentally invented new technology while trying to make a videogame prop more screen-accurate”.

    At 15:10, at the Special Mystery Presentation, Phil Salvador from the the Video Game History Foundation announced they got permission to digitize a huge stack (about 100 hours of footage) of videotapes from Cyan’s vault, recorded in the Nineties, found by Philip Shane while he was collecting material for the Myst Documentary. They hope to finish digitizing the tapes and make them available by the end of this year.

    At 16:00 Rand Miller held a Keynote Q&A, discussing a few design choices for the Riven remake, and taking questions from the audience. Cyan is now focused on the remake. Richard Vander Wende has returned as creative leads, along with Rand Miller. The game logic is in place, but a lot is still needed for the visuals. They confirmed they will not use live-action video for the characters. No release date or platforms were announced, but they want to release it by the 30th anniversary (2027).

    The remake will expand a bit the lore, under the premise that they uncovered more archaelogical material from the New Mexico desert, and they will incorporate those discoveries into the new game. For the occasion, Rand showcased a metal plate with a relief of D’ni letters (possibly a gahrohev), originally used to cover the Fissure around the telescope.

    After Riven, they want to focus on smaller games, with more replay value, going back to the Myst universe.

    Wrapping up at 17:30, the crowd headed back to the hotel for the rest of the events.

    At 21:00 four parallel events started:

    Harley hosted the Gemedet Tournament, a game in which two players take turns placing pieces of their color in a three dimensional grid nine wide, nine long, and nine layers high. The objective is to complete an unbroken straight line of six pieces of the players color. Any direction the line of six can fit will count, including diagonals.

    Dan Binder hosted Name That Tune, a competition in which the attendees identified songs and tracks from the Myst games.

    Eleri and Curator hosted two more Unwritten sessions.


    After some announcements from the convention staff, Sunday started at 11:00 KIT with Cyan Games Completed Rapidly Live, a marathon of Myst games hosted by the Guild of Speedrunners, to show the differences and the development of its various iterations, in celebration of 30 years of Myst.

    At the 12:00 panel Uru Demake, Phil R showcased his ‘de-make’ of Uru, a recreation of some of the Ages in a very simple 2D pixel art engine called Bitsy; he discussed the process of translating puzzles from Uru into a minimalist style and redesigning some of the puzzles based on player feedback.

    After lunch, at the 15:00 panel Myst Documentary, filmmaker Philip Shane and team members Randy Woods, Joshua Reinstein, Katie Postma and Elana Bogdan gave an update about The Myst Documentary, highlighting how it will be structured and showing a few clips about the Miller family. Attendees were given an exclusive sneak peek.

    At 17:00 the Closing Ceremonies were held, wrapping up this year’s convention, running the prize drawing, showing the “Crafting With Watermelon” video, and announcing next year’s location: Montreal, Canada!


    Thanks and kudos to the Mysterium Committee, who did a great job at organising and managing the event.

    Looking forward to next year!